Make sure that touches are within the surface.
Changed TouchInputMapper::isPointInsideSurface should check the
surface range instead of physical frame range.
Test: atest inputflinger_tests
Test: enable emulator, open second display with landscape mode, try
YouTube and changed it to portrait mode.
Bug: 139805619
Change-Id: Id4ad7053acac33f49363442bd5f710f8023d5190
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