Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -40,6 +40,7 @@ #include <SkPaint.h> #include <SkPaint.h> #include <SkPath.h> #include <SkPath.h> #include <SkPoint.h> #include <SkPoint.h> #include <SkPoint3.h> #include <SkRect.h> #include <SkRect.h> #include <SkRefCnt.h> #include <SkRefCnt.h> #include <SkRegion.h> #include <SkRegion.h> Loading libs/renderengine/skia/SkiaGLRenderEngine.h +2 −0 Original line number Original line Diff line number Diff line Loading @@ -43,6 +43,8 @@ class SkData; class SkData; struct SkPoint3; namespace android { namespace android { namespace renderengine { namespace renderengine { namespace skia { namespace skia { Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -40,6 +40,7 @@ #include <SkPaint.h> #include <SkPaint.h> #include <SkPath.h> #include <SkPath.h> #include <SkPoint.h> #include <SkPoint.h> #include <SkPoint3.h> #include <SkRect.h> #include <SkRect.h> #include <SkRefCnt.h> #include <SkRefCnt.h> #include <SkRegion.h> #include <SkRegion.h> Loading
libs/renderengine/skia/SkiaGLRenderEngine.h +2 −0 Original line number Original line Diff line number Diff line Loading @@ -43,6 +43,8 @@ class SkData; class SkData; struct SkPoint3; namespace android { namespace android { namespace renderengine { namespace renderengine { namespace skia { namespace skia { Loading