Allow VirtualDisplay's to use hardware composer when in VR mode even if
physical composer does not support them. Bug: 36071574 Test: Applied remaining wip patches, launched 2D activity while in persistent VR mode. Observed 2D activity rendered in VR in VirtualDisplay. Further, instrumented SurfaceFlinger code to ensure DisplayDevice's are created and destroyed with proper composers during VR mode transition. Change-Id: I12b09f1209fcf33f97abfd77e14c6ce61f45a5e9 (cherry picked from commit d38ec4e2)
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