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Commit 5c0bf35e authored by Android Build Coastguard Worker's avatar Android Build Coastguard Worker
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Snap for 13219462 from 913c8f38 to 25Q2-release

Change-Id: I3646086d14aef11ed895a12583c0b9c7873ec222
parents a8d69a44 913c8f38
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+0 −9
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@@ -277,15 +277,6 @@ cc_defaults {
        "-fvisibility=hidden",
        "-DBUILDING_LIBBINDER",
    ],

    target: {
        vendor: {
            // Trimming the exported symbols reveals a bug in vendor code, so
            // disable it for the vendor variant for now. http://b/349657329
            // TODO: Fix the issue and remove this override.
            cflags: ["-fvisibility=default"],
        },
    },
}

cc_defaults {
+6 −0
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@@ -1160,6 +1160,12 @@ macro_rules! declare_binder_enum {
            pub const fn enum_values() -> [Self; $size] {
                [$(Self::$name),*]
            }

            #[inline(always)]
            #[allow(missing_docs)]
            pub const fn get(&self) -> $backing {
                self.0
            }
        }

        impl std::fmt::Debug for $enum {
+1 −0
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@@ -2546,6 +2546,7 @@ status_t SurfaceComposerClient::getStaticDisplayInfo(int64_t displayId,
    if (status.isOk()) {
        // convert gui::StaticDisplayInfo to ui::StaticDisplayInfo
        outInfo->connectionType = static_cast<ui::DisplayConnectionType>(ginfo.connectionType);
        outInfo->port = ginfo.port;
        outInfo->density = ginfo.density;
        outInfo->secure = ginfo.secure;
        outInfo->installOrientation = static_cast<ui::Rotation>(ginfo.installOrientation);
+1 −0
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@@ -23,6 +23,7 @@ import android.gui.Rotation;
/** @hide */
parcelable StaticDisplayInfo {
    DisplayConnectionType connectionType = DisplayConnectionType.Internal;
    int port = -1;
    float density;
    boolean secure;
    @nullable DeviceProductInfo deviceProductInfo;
+0 −3
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@@ -130,9 +130,6 @@ flag {
  description: "Remove BufferQueueProducer::dequeue's wait on this fence (or the fence entirely) to prevent deadlocks"
  bug: "339705065"
  is_fixed_read_only: true
  metadata {
    purpose: PURPOSE_BUGFIX
  }
} # bq_gl_fence_cleanup

flag {
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