Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 5b0cbcf9 authored by Jesse Hall's avatar Jesse Hall
Browse files

bufferqueue: workaround: allow NULL fence with queueBuffer (DO NOT MERGE)

On one device there is a bug, not yet root-caused, that causes fence
fds to not make it across binder from producer to consumer in the
IGraphicBufferProducer::queueBuffer call. Rather than returning an
error, which the producer typically treats as a fatal error, this
change allows the buffer to be queued with no fence. This avoids an
application crash at the risk of (likely single-frame) visible
corruption.

Bug: 17946343
Change-Id: I9ca89f94098c455e1e90f5f58d5336c936b04a9c
parent 60fd3fee
Loading
Loading
Loading
Loading
+6 −1
Original line number Diff line number Diff line
@@ -522,7 +522,12 @@ status_t BufferQueueProducer::queueBuffer(int slot,

    if (fence == NULL) {
        BQ_LOGE("queueBuffer: fence is NULL");
        return BAD_VALUE;
        // Temporary workaround for b/17946343: soldier-on instead of returning an error. This
        // prevents the client from dying, at the risk of visible corruption due to hwcomposer
        // reading the buffer before the producer is done rendering it. Unless the buffer is the
        // last frame of an animation, the corruption will be transient.
        fence = Fence::NO_FENCE;
        // return BAD_VALUE;
    }

    switch (scalingMode) {