Use BT2100 OOTF for HLG...
...which it turns out we already do, except we apply a tone-map for HDR10 after scaling the luminance. Don't apply the HDR10 tone-map, and instead linearly normalize to max display luminance. Furthermore, adjust the gamma used in the default HLG OOTF in libshaders to take into account current display luminance according to the BT2100 spec, which says that the OOTF gamma should be adjusted if the effective luminance differs from 1000 nits Bug: 208933319 Test: librenderengine_test Test: libtonemap_test Test: HLG and PQ test videos on youtube Change-Id: I622096ad387420ce4769f6f080b8756cd57baa7d
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