SF: use TextureView hint when selecting the refresh rate
SF would only try to heuristically calculate the frame rate of a layer when TextureView is updating. This fixes a bug where SF tries to heuristically calculate the frame rate for UI animations but fails due to long frames. Bug: 280249265 Test: Playing a video on Facebook and observe refresh rate Test: go/cb-pcmark Change-Id: Ic98484b8313f1e8e6ad01297b63bb64da6d4a6dd
Loading
Please register or sign in to comment