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Commit 540dbaee authored by Siarhei Vishniakou's avatar Siarhei Vishniakou
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Generate a new id for each window

When input receives a list of windows from surfaceflinger, each window
has a unique id. But when we run tests, all ids are the same. This
causes some unexpected test failures for the cases where we have more
than 1 window per display.

To avoid this issue, mirror the surfaceflinger approach of generating
the ids by keeping a static variable that gets incremented every time we
create a new window

Bug: 143459140
Test: atest inputflinger_tests
Change-Id: I36731e78e16892b4bf48d6eba8db3e4c2684b54d
parent 547bea03
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+4 −5
Original line number Diff line number Diff line
@@ -634,7 +634,7 @@ public:
        mInfo.applicationInfo = *inputApplicationHandle->getInfo();

        mInfo.token = token;
        mInfo.id = 0;
        mInfo.id = sId++;
        mInfo.name = name;
        mInfo.layoutParamsFlags = 0;
        mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
@@ -672,8 +672,6 @@ public:

    void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; }

    void setId(int32_t id) { mInfo.id = id; }

    void setWindowScale(float xScale, float yScale) {
        mInfo.windowXScale = xScale;
        mInfo.windowYScale = yScale;
@@ -755,8 +753,11 @@ public:
private:
    const std::string mName;
    std::unique_ptr<FakeInputReceiver> mInputReceiver;
    static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger
};

std::atomic<int32_t> FakeWindowHandle::sId{1};

static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher,
        int32_t displayId = ADISPLAY_ID_NONE) {
    KeyEvent event;
@@ -1910,14 +1911,12 @@ class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest {
        // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
        mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
                                      InputWindowInfo::FLAG_SPLIT_TOUCH);
        mWindow1->setId(0);
        mWindow1->setFrame(Rect(0, 0, 100, 100));

        mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
                                        ADISPLAY_ID_DEFAULT, mWindow1->getToken());
        mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
                                      InputWindowInfo::FLAG_SPLIT_TOUCH);
        mWindow2->setId(1);
        mWindow2->setFrame(Rect(100, 100, 200, 200));

        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});