Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −3 Original line number Original line Diff line number Diff line Loading @@ -668,8 +668,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, } else { } else { paint.setShader(shader); paint.setShader(shader); } } // Make sure to take into the account the alpha set on the layer. paint.setAlphaf(layer->alpha); } else { } else { ATRACE_NAME("DrawColor"); ATRACE_NAME("DrawColor"); const auto color = layer->source.solidColor; const auto color = layer->source.solidColor; Loading Loading @@ -816,7 +814,7 @@ void SkiaGLRenderEngine::drawBlurRegion(SkCanvas* canvas, const BlurRegion& effe ATRACE_CALL(); ATRACE_CALL(); SkPaint paint; SkPaint paint; paint.setAlphaf(effectRegion.alpha); paint.setAlpha(static_cast<int>(effectRegion.alpha * 255)); const auto matrix = mBlurFilter->getShaderMatrix(); const auto matrix = mBlurFilter->getShaderMatrix(); paint.setShader(blurredSurface->makeImageSnapshot()->makeShader(matrix)); paint.setShader(blurredSurface->makeImageSnapshot()->makeShader(matrix)); Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −3 Original line number Original line Diff line number Diff line Loading @@ -668,8 +668,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, } else { } else { paint.setShader(shader); paint.setShader(shader); } } // Make sure to take into the account the alpha set on the layer. paint.setAlphaf(layer->alpha); } else { } else { ATRACE_NAME("DrawColor"); ATRACE_NAME("DrawColor"); const auto color = layer->source.solidColor; const auto color = layer->source.solidColor; Loading Loading @@ -816,7 +814,7 @@ void SkiaGLRenderEngine::drawBlurRegion(SkCanvas* canvas, const BlurRegion& effe ATRACE_CALL(); ATRACE_CALL(); SkPaint paint; SkPaint paint; paint.setAlphaf(effectRegion.alpha); paint.setAlpha(static_cast<int>(effectRegion.alpha * 255)); const auto matrix = mBlurFilter->getShaderMatrix(); const auto matrix = mBlurFilter->getShaderMatrix(); paint.setShader(blurredSurface->makeImageSnapshot()->makeShader(matrix)); paint.setShader(blurredSurface->makeImageSnapshot()->makeShader(matrix)); Loading