Loading libs/renderengine/gl/GLESRenderEngine.cpp +13 −2 Original line number Diff line number Diff line Loading @@ -208,9 +208,20 @@ std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCre LOG_ALWAYS_FATAL("failed to initialize EGL"); } const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION); if (!eglVersion) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed"); } const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS); if (!eglExtensions) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed"); } GLExtensions& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); extensions.initWithEGLStrings(eglVersion, eglExtensions); // The code assumes that ES2 or later is available if this extension is // supported. Loading Loading
libs/renderengine/gl/GLESRenderEngine.cpp +13 −2 Original line number Diff line number Diff line Loading @@ -208,9 +208,20 @@ std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCre LOG_ALWAYS_FATAL("failed to initialize EGL"); } const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION); if (!eglVersion) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed"); } const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS); if (!eglExtensions) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed"); } GLExtensions& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); extensions.initWithEGLStrings(eglVersion, eglExtensions); // The code assumes that ES2 or later is available if this extension is // supported. Loading