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HWUI's shader cache uses a BlobCache for writing to persistent storage. We would like to know whether the cache is large enough to hold the necessary shaders, but BlobCache does not currently provide any way to inspect it. Add a new enum with possible outcomes from BlobCache::set and return it from that method. This way a client can use this information, e.g. in perfetto traces. Bug: 231194869 Bug: 225211273 Test: atest libEGL_test (BlobCacheTest) Change-Id: I9aade9da42cae83da053cc8d5e24999de1936de6