Loading services/surfaceflinger/BufferQueueLayer.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -48,9 +48,8 @@ BufferQueueLayer::~BufferQueueLayer() { // Interface implementation for Layer // ----------------------------------------------------------------------- void BufferQueueLayer::onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) { sp<Fence> releaseFence = new Fence(dup(futureRenderEngineResult.get().drawFence)); void BufferQueueLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) { const sp<Fence> releaseFence = futureFenceResult.get().value_or(Fence::NO_FENCE); mConsumer->setReleaseFence(releaseFence); // Prevent tracing the same release multiple times. Loading services/surfaceflinger/BufferQueueLayer.h +1 −2 Original line number Diff line number Diff line Loading @@ -42,8 +42,7 @@ public: // Implements Layer. const char* getType() const override { return "BufferQueueLayer"; } void onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) override; void onLayerDisplayed(std::shared_future<FenceResult>) override; // If a buffer was replaced this frame, release the former buffer void releasePendingBuffer(nsecs_t dequeueReadyTime) override; Loading services/surfaceflinger/BufferStateLayer.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -73,8 +73,7 @@ BufferStateLayer::~BufferStateLayer() { // ----------------------------------------------------------------------- // Interface implementation for Layer // ----------------------------------------------------------------------- void BufferStateLayer::onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) { void BufferStateLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) { // If we are displayed on multiple displays in a single composition cycle then we would // need to do careful tracking to enable the use of the mLastClientCompositionFence. // For example we can only use it if all the displays are client comp, and we need Loading Loading @@ -118,7 +117,7 @@ void BufferStateLayer::onLayerDisplayed( if (ch != nullptr) { ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; ch->previousReleaseFences.emplace_back(futureRenderEngineResult); ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); ch->name = mName; } } Loading services/surfaceflinger/BufferStateLayer.h +1 −2 Original line number Diff line number Diff line Loading @@ -39,8 +39,7 @@ public: // Implements Layer. const char* getType() const override { return "BufferStateLayer"; } void onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) override; void onLayerDisplayed(std::shared_future<FenceResult>) override; void releasePendingBuffer(nsecs_t dequeueReadyTime) override; Loading services/surfaceflinger/CompositionEngine/include/compositionengine/FenceResult.h 0 → 100644 +49 −0 Original line number Diff line number Diff line /* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <android-base/expected.h> #include <utils/Errors.h> #include <utils/StrongPointer.h> // TODO(b/232535621): Pull this file to <ui/FenceResult.h> so that RenderEngine::drawLayers returns // FenceResult rather than RenderEngineResult. #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #include <renderengine/RenderEngine.h> #pragma clang diagnostic pop namespace android { class Fence; using FenceResult = base::expected<sp<Fence>, status_t>; // TODO(b/232535621): Prevent base::unexpected(NO_ERROR) from being a valid FenceResult. inline status_t fenceStatus(const FenceResult& fenceResult) { return fenceResult.ok() ? NO_ERROR : fenceResult.error(); } inline FenceResult toFenceResult(renderengine::RenderEngineResult&& result) { if (auto [status, fence] = std::move(result); fence.ok()) { return sp<Fence>::make(std::move(fence)); } else { return base::unexpected(status); } } } // namespace android Loading
services/surfaceflinger/BufferQueueLayer.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -48,9 +48,8 @@ BufferQueueLayer::~BufferQueueLayer() { // Interface implementation for Layer // ----------------------------------------------------------------------- void BufferQueueLayer::onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) { sp<Fence> releaseFence = new Fence(dup(futureRenderEngineResult.get().drawFence)); void BufferQueueLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) { const sp<Fence> releaseFence = futureFenceResult.get().value_or(Fence::NO_FENCE); mConsumer->setReleaseFence(releaseFence); // Prevent tracing the same release multiple times. Loading
services/surfaceflinger/BufferQueueLayer.h +1 −2 Original line number Diff line number Diff line Loading @@ -42,8 +42,7 @@ public: // Implements Layer. const char* getType() const override { return "BufferQueueLayer"; } void onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) override; void onLayerDisplayed(std::shared_future<FenceResult>) override; // If a buffer was replaced this frame, release the former buffer void releasePendingBuffer(nsecs_t dequeueReadyTime) override; Loading
services/surfaceflinger/BufferStateLayer.cpp +2 −3 Original line number Diff line number Diff line Loading @@ -73,8 +73,7 @@ BufferStateLayer::~BufferStateLayer() { // ----------------------------------------------------------------------- // Interface implementation for Layer // ----------------------------------------------------------------------- void BufferStateLayer::onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) { void BufferStateLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) { // If we are displayed on multiple displays in a single composition cycle then we would // need to do careful tracking to enable the use of the mLastClientCompositionFence. // For example we can only use it if all the displays are client comp, and we need Loading Loading @@ -118,7 +117,7 @@ void BufferStateLayer::onLayerDisplayed( if (ch != nullptr) { ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; ch->previousReleaseFences.emplace_back(futureRenderEngineResult); ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); ch->name = mName; } } Loading
services/surfaceflinger/BufferStateLayer.h +1 −2 Original line number Diff line number Diff line Loading @@ -39,8 +39,7 @@ public: // Implements Layer. const char* getType() const override { return "BufferStateLayer"; } void onLayerDisplayed( std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) override; void onLayerDisplayed(std::shared_future<FenceResult>) override; void releasePendingBuffer(nsecs_t dequeueReadyTime) override; Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/FenceResult.h 0 → 100644 +49 −0 Original line number Diff line number Diff line /* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <android-base/expected.h> #include <utils/Errors.h> #include <utils/StrongPointer.h> // TODO(b/232535621): Pull this file to <ui/FenceResult.h> so that RenderEngine::drawLayers returns // FenceResult rather than RenderEngineResult. #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #include <renderengine/RenderEngine.h> #pragma clang diagnostic pop namespace android { class Fence; using FenceResult = base::expected<sp<Fence>, status_t>; // TODO(b/232535621): Prevent base::unexpected(NO_ERROR) from being a valid FenceResult. inline status_t fenceStatus(const FenceResult& fenceResult) { return fenceResult.ok() ? NO_ERROR : fenceResult.error(); } inline FenceResult toFenceResult(renderengine::RenderEngineResult&& result) { if (auto [status, fence] = std::move(result); fence.ok()) { return sp<Fence>::make(std::move(fence)); } else { return base::unexpected(status); } } } // namespace android