Loading services/surfaceflinger/SurfaceFlinger.cpp +9 −9 Original line number Original line Diff line number Diff line Loading @@ -438,6 +438,15 @@ void SurfaceFlinger::init() { mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(mEGLDisplay, NULL, NULL); eglInitialize(mEGLDisplay, NULL, NULL); // start the EventThread sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, vsyncPhaseOffsetNs, true, "app"); mEventThread = new EventThread(vsyncSrc); sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, sfVsyncPhaseOffsetNs, true, "sf"); mSFEventThread = new EventThread(sfVsyncSrc); mEventQueue.setEventThread(mSFEventThread); // Initialize the H/W composer object. There may or may not be an // Initialize the H/W composer object. There may or may not be an // actual hardware composer underneath. // actual hardware composer underneath. mHwc = new HWComposer(this, mHwc = new HWComposer(this, Loading Loading @@ -489,15 +498,6 @@ void SurfaceFlinger::init() { // (which may happens before we render something) // (which may happens before we render something) getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); // start the EventThread sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, vsyncPhaseOffsetNs, true, "app"); mEventThread = new EventThread(vsyncSrc); sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, sfVsyncPhaseOffsetNs, true, "sf"); mSFEventThread = new EventThread(sfVsyncSrc); mEventQueue.setEventThread(mSFEventThread); mEventControlThread = new EventControlThread(this); mEventControlThread = new EventControlThread(this); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +9 −9 Original line number Original line Diff line number Diff line Loading @@ -438,6 +438,15 @@ void SurfaceFlinger::init() { mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(mEGLDisplay, NULL, NULL); eglInitialize(mEGLDisplay, NULL, NULL); // start the EventThread sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, vsyncPhaseOffsetNs, true, "app"); mEventThread = new EventThread(vsyncSrc); sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, sfVsyncPhaseOffsetNs, true, "sf"); mSFEventThread = new EventThread(sfVsyncSrc); mEventQueue.setEventThread(mSFEventThread); // Initialize the H/W composer object. There may or may not be an // Initialize the H/W composer object. There may or may not be an // actual hardware composer underneath. // actual hardware composer underneath. mHwc = new HWComposer(this, mHwc = new HWComposer(this, Loading Loading @@ -489,15 +498,6 @@ void SurfaceFlinger::init() { // (which may happens before we render something) // (which may happens before we render something) getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); // start the EventThread sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, vsyncPhaseOffsetNs, true, "app"); mEventThread = new EventThread(vsyncSrc); sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, sfVsyncPhaseOffsetNs, true, "sf"); mSFEventThread = new EventThread(sfVsyncSrc); mEventQueue.setEventThread(mSFEventThread); mEventControlThread = new EventControlThread(this); mEventControlThread = new EventControlThread(this); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); Loading