Update RenderEngine to use newer SkRuntimeEffect::MakeForShader
This enforces stricter rules on the SkSL at effect creation time, and ensures it's valid as an SkShader (vs. an SkColorFilter). Bug: skia:11813 Change-Id: Iddba9361a453fd4adc8ffd8fd41c0b0ab2905fad (cherry picked from commit fe13a4a8)
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