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Commit 0265c5b9 authored by Android Build Coastguard Worker's avatar Android Build Coastguard Worker
Browse files

Snap for 10486787 from 5443413a to udc-qpr1-release

Change-Id: Ie61c81ac2c0781d076ea15dad6ebf82374aec56b
parents 4afdc279 5443413a
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+163 −0
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/*
 * Copyright 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <android/input.h>
#include <attestation/HmacKeyManager.h>
#include <gui/constants.h>
#include <input/Input.h>
#include <utils/Timers.h> // for nsecs_t, systemTime

#include <vector>

namespace android {

// An arbitrary device id.
static constexpr uint32_t DEFAULT_DEVICE_ID = 1;

// The default policy flags to use for event injection by tests.
static constexpr uint32_t DEFAULT_POLICY_FLAGS = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER;

class PointerBuilder {
public:
    PointerBuilder(int32_t id, ToolType toolType) {
        mProperties.clear();
        mProperties.id = id;
        mProperties.toolType = toolType;
        mCoords.clear();
    }

    PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); }

    PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); }

    PointerBuilder& axis(int32_t axis, float value) {
        mCoords.setAxisValue(axis, value);
        return *this;
    }

    PointerProperties buildProperties() const { return mProperties; }

    PointerCoords buildCoords() const { return mCoords; }

private:
    PointerProperties mProperties;
    PointerCoords mCoords;
};

class MotionEventBuilder {
public:
    MotionEventBuilder(int32_t action, int32_t source) {
        mAction = action;
        mSource = source;
        mEventTime = systemTime(SYSTEM_TIME_MONOTONIC);
        mDownTime = mEventTime;
    }

    MotionEventBuilder& deviceId(int32_t deviceId) {
        mDeviceId = deviceId;
        return *this;
    }

    MotionEventBuilder& downTime(nsecs_t downTime) {
        mDownTime = downTime;
        return *this;
    }

    MotionEventBuilder& eventTime(nsecs_t eventTime) {
        mEventTime = eventTime;
        return *this;
    }

    MotionEventBuilder& displayId(int32_t displayId) {
        mDisplayId = displayId;
        return *this;
    }

    MotionEventBuilder& actionButton(int32_t actionButton) {
        mActionButton = actionButton;
        return *this;
    }

    MotionEventBuilder& buttonState(int32_t buttonState) {
        mButtonState = buttonState;
        return *this;
    }

    MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) {
        mRawXCursorPosition = rawXCursorPosition;
        return *this;
    }

    MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) {
        mRawYCursorPosition = rawYCursorPosition;
        return *this;
    }

    MotionEventBuilder& pointer(PointerBuilder pointer) {
        mPointers.push_back(pointer);
        return *this;
    }

    MotionEventBuilder& addFlag(uint32_t flags) {
        mFlags |= flags;
        return *this;
    }

    MotionEvent build() {
        std::vector<PointerProperties> pointerProperties;
        std::vector<PointerCoords> pointerCoords;
        for (const PointerBuilder& pointer : mPointers) {
            pointerProperties.push_back(pointer.buildProperties());
            pointerCoords.push_back(pointer.buildCoords());
        }

        // Set mouse cursor position for the most common cases to avoid boilerplate.
        if (mSource == AINPUT_SOURCE_MOUSE &&
            !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition)) {
            mRawXCursorPosition = pointerCoords[0].getX();
            mRawYCursorPosition = pointerCoords[0].getY();
        }

        MotionEvent event;
        static const ui::Transform kIdentityTransform;
        event.initialize(InputEvent::nextId(), mDeviceId, mSource, mDisplayId, INVALID_HMAC,
                         mAction, mActionButton, mFlags, /*edgeFlags=*/0, AMETA_NONE, mButtonState,
                         MotionClassification::NONE, kIdentityTransform,
                         /*xPrecision=*/0, /*yPrecision=*/0, mRawXCursorPosition,
                         mRawYCursorPosition, kIdentityTransform, mDownTime, mEventTime,
                         mPointers.size(), pointerProperties.data(), pointerCoords.data());
        return event;
    }

private:
    int32_t mAction;
    int32_t mDeviceId{DEFAULT_DEVICE_ID};
    int32_t mSource;
    nsecs_t mDownTime;
    nsecs_t mEventTime;
    int32_t mDisplayId{ADISPLAY_ID_DEFAULT};
    int32_t mActionButton{0};
    int32_t mButtonState{0};
    int32_t mFlags{0};
    float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
    float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};

    std::vector<PointerBuilder> mPointers;
};

} // namespace android
+3 −16
Original line number Diff line number Diff line
@@ -512,11 +512,7 @@ bool GraphicsEnv::shouldUseAngle() {
    return mShouldUseAngle;
}

// Set ANGLE information.
// If path is "system", it means system ANGLE must be used for the process.
// If shouldUseNativeDriver is true, it means native GLES drivers must be used for the process.
// If path is set to nonempty and shouldUseNativeDriver is true, ANGLE will be used regardless.
void GraphicsEnv::setAngleInfo(const std::string& path, const bool shouldUseNativeDriver,
void GraphicsEnv::setAngleInfo(const std::string& path, const bool shouldUseSystemAngle,
                               const std::string& packageName,
                               const std::vector<std::string> eglFeatures) {
    if (mShouldUseAngle) {
@@ -533,13 +529,8 @@ void GraphicsEnv::setAngleInfo(const std::string& path, const bool shouldUseNati
    mAnglePath = std::move(path);
    ALOGV("setting app package name to '%s'", packageName.c_str());
    mPackageName = std::move(packageName);
    if (mAnglePath == "system") {
        mShouldUseSystemAngle = true;
    }
    if (!mAnglePath.empty()) {
    mShouldUseAngle = true;
    }
    mShouldUseNativeDriver = shouldUseNativeDriver;
    mShouldUseSystemAngle = shouldUseSystemAngle;
}

std::string& GraphicsEnv::getPackageName() {
@@ -616,10 +607,6 @@ bool GraphicsEnv::shouldUseSystemAngle() {
    return mShouldUseSystemAngle;
}

bool GraphicsEnv::shouldUseNativeDriver() {
    return mShouldUseNativeDriver;
}

/**
 * APIs for debuggable layers
 */
+1 −7
Original line number Diff line number Diff line
@@ -108,10 +108,7 @@ public:
    // (libraries must be stored uncompressed and page aligned); such elements
    // in the search path must have a '!' after the zip filename, e.g.
    //     /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a
    // If the search patch is "system", then it means the system ANGLE should be used.
    // If shouldUseNativeDriver is true, it means native GLES drivers must be used for the process.
    // If path is set to nonempty and shouldUseNativeDriver is true, ANGLE will be used regardless.
    void setAngleInfo(const std::string& path, const bool shouldUseNativeDriver,
    void setAngleInfo(const std::string& path, const bool useSystemAngle,
                      const std::string& packageName, const std::vector<std::string> eglFeatures);
    // Get the ANGLE driver namespace.
    android_namespace_t* getAngleNamespace();
@@ -121,7 +118,6 @@ public:
    // Set the persist.graphics.egl system property value.
    void nativeToggleAngleAsSystemDriver(bool enabled);
    bool shouldUseSystemAngle();
    bool shouldUseNativeDriver();

    /*
     * Apis for debug layer
@@ -179,8 +175,6 @@ private:
    bool mShouldUseAngle = false;
    // Whether loader should load system ANGLE.
    bool mShouldUseSystemAngle = false;
    // Whether loader should load native GLES driver.
    bool mShouldUseNativeDriver = false;
    // ANGLE namespace.
    android_namespace_t* mAngleNamespace = nullptr;

+6 −23
Original line number Diff line number Diff line
@@ -169,11 +169,6 @@ static bool should_unload_system_driver(egl_connection_t* cnx) {
        }
    }

    // Return true if native GLES drivers should be used and ANGLE is already loaded.
    if (android::GraphicsEnv::getInstance().shouldUseNativeDriver() && cnx->angleLoaded) {
        return true;
    }

    // Return true if updated driver namespace is set.
    ns = android::GraphicsEnv::getInstance().getDriverNamespace();
    if (ns) {
@@ -245,28 +240,16 @@ void* Loader::open(egl_connection_t* cnx) {
    if (!hnd) {
        // Secondly, try to load from driver apk.
        hnd = attempt_to_load_updated_driver(cnx);

        // If updated driver apk is set but fail to load, abort here.
        LOG_ALWAYS_FATAL_IF(android::GraphicsEnv::getInstance().getDriverNamespace(),
                            "couldn't find an OpenGL ES implementation from %s",
                            android::GraphicsEnv::getInstance().getDriverPath().c_str());
    }

    // Attempt to load native GLES drivers specified by ro.hardware.egl if native is selected.
    // If native is selected but fail to load, abort.
    if (!hnd && android::GraphicsEnv::getInstance().shouldUseNativeDriver()) {
        auto driverSuffix = base::GetProperty(RO_DRIVER_SUFFIX_PROPERTY, "");
        LOG_ALWAYS_FATAL_IF(driverSuffix.empty(),
                            "Native GLES driver is selected but not specified in %s",
                            RO_DRIVER_SUFFIX_PROPERTY);
        hnd = attempt_to_load_system_driver(cnx, driverSuffix.c_str(), true);
        LOG_ALWAYS_FATAL_IF(!hnd, "Native GLES driver is selected but failed to load. %s=%s",
                            RO_DRIVER_SUFFIX_PROPERTY, driverSuffix.c_str());
    }

    // Finally, try to load default driver.
    bool failToLoadFromDriverSuffixProperty = false;
    if (!hnd) {
        // If updated driver apk is set but fail to load, abort here.
        if (android::GraphicsEnv::getInstance().getDriverNamespace()) {
            LOG_ALWAYS_FATAL("couldn't find an OpenGL ES implementation from %s",
                             android::GraphicsEnv::getInstance().getDriverPath().c_str());
        }
        // Finally, try to load system driver.
        // Start by searching for the library name appended by the system
        // properties of the GLES userspace driver in both locations.
        // i.e.:
+4 −134
Original line number Diff line number Diff line
@@ -19,145 +19,15 @@
#include <NotifyArgs.h>
#include <android/input.h>
#include <attestation/HmacKeyManager.h>
#include <gui/constants.h>
#include <input/Input.h>
#include <input/InputEventBuilders.h>
#include <utils/Timers.h> // for nsecs_t, systemTime

#include <vector>

namespace android {

// An arbitrary device id.
static constexpr uint32_t DEFAULT_DEVICE_ID = 1;

// The default policy flags to use for event injection by tests.
static constexpr uint32_t DEFAULT_POLICY_FLAGS = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER;

class PointerBuilder {
public:
    PointerBuilder(int32_t id, ToolType toolType) {
        mProperties.clear();
        mProperties.id = id;
        mProperties.toolType = toolType;
        mCoords.clear();
    }

    PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); }

    PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); }

    PointerBuilder& axis(int32_t axis, float value) {
        mCoords.setAxisValue(axis, value);
        return *this;
    }

    PointerProperties buildProperties() const { return mProperties; }

    PointerCoords buildCoords() const { return mCoords; }

private:
    PointerProperties mProperties;
    PointerCoords mCoords;
};

class MotionEventBuilder {
public:
    MotionEventBuilder(int32_t action, int32_t source) {
        mAction = action;
        mSource = source;
        mEventTime = systemTime(SYSTEM_TIME_MONOTONIC);
        mDownTime = mEventTime;
    }

    MotionEventBuilder& deviceId(int32_t deviceId) {
        mDeviceId = deviceId;
        return *this;
    }

    MotionEventBuilder& downTime(nsecs_t downTime) {
        mDownTime = downTime;
        return *this;
    }

    MotionEventBuilder& eventTime(nsecs_t eventTime) {
        mEventTime = eventTime;
        return *this;
    }

    MotionEventBuilder& displayId(int32_t displayId) {
        mDisplayId = displayId;
        return *this;
    }

    MotionEventBuilder& actionButton(int32_t actionButton) {
        mActionButton = actionButton;
        return *this;
    }

    MotionEventBuilder& buttonState(int32_t buttonState) {
        mButtonState = buttonState;
        return *this;
    }

    MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) {
        mRawXCursorPosition = rawXCursorPosition;
        return *this;
    }

    MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) {
        mRawYCursorPosition = rawYCursorPosition;
        return *this;
    }

    MotionEventBuilder& pointer(PointerBuilder pointer) {
        mPointers.push_back(pointer);
        return *this;
    }

    MotionEventBuilder& addFlag(uint32_t flags) {
        mFlags |= flags;
        return *this;
    }

    MotionEvent build() {
        std::vector<PointerProperties> pointerProperties;
        std::vector<PointerCoords> pointerCoords;
        for (const PointerBuilder& pointer : mPointers) {
            pointerProperties.push_back(pointer.buildProperties());
            pointerCoords.push_back(pointer.buildCoords());
        }

        // Set mouse cursor position for the most common cases to avoid boilerplate.
        if (mSource == AINPUT_SOURCE_MOUSE &&
            !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition)) {
            mRawXCursorPosition = pointerCoords[0].getX();
            mRawYCursorPosition = pointerCoords[0].getY();
        }

        MotionEvent event;
        static const ui::Transform kIdentityTransform;
        event.initialize(InputEvent::nextId(), mDeviceId, mSource, mDisplayId, INVALID_HMAC,
                         mAction, mActionButton, mFlags, /*edgeFlags=*/0, AMETA_NONE, mButtonState,
                         MotionClassification::NONE, kIdentityTransform,
                         /*xPrecision=*/0, /*yPrecision=*/0, mRawXCursorPosition,
                         mRawYCursorPosition, kIdentityTransform, mDownTime, mEventTime,
                         mPointers.size(), pointerProperties.data(), pointerCoords.data());
        return event;
    }

private:
    int32_t mAction;
    int32_t mDeviceId{DEFAULT_DEVICE_ID};
    int32_t mSource;
    nsecs_t mDownTime;
    nsecs_t mEventTime;
    int32_t mDisplayId{ADISPLAY_ID_DEFAULT};
    int32_t mActionButton{0};
    int32_t mButtonState{0};
    int32_t mFlags{0};
    float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
    float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};

    std::vector<PointerBuilder> mPointers;
};

class MotionArgsBuilder {
public:
    MotionArgsBuilder(int32_t action, int32_t source) {
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