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Commit 00500c79 authored by Dan Albert's avatar Dan Albert
Browse files

Migrate libGLESv2 to ndk_library.

Test: make checkbuild
Bug: http://b/30465923
Change-Id: I62e108bdd27b6dc40fdf7ede7d579a286cbf3b9b
parent 7facb1db
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+7 −0
Original line number Diff line number Diff line
@@ -26,6 +26,13 @@ ndk_headers {
    srcs: ["include/GLES/**/*.h"],
}

ndk_headers {
    name: "libGLESv2_headers",
    from: "include",
    to: "",
    srcs: ["include/GLES2/**/*.h"],
}

subdirs = [
    "*",
]
+6 −0
Original line number Diff line number Diff line
@@ -33,3 +33,9 @@ ndk_library {
    symbol_file: "libGLESv1_CM.map.txt",
    first_version: "9",
}

ndk_library {
    name: "libGLESv2.ndk",
    symbol_file: "libGLESv2.map.txt",
    first_version: "9",
}
+207 −0
Original line number Diff line number Diff line
LIBGLESV2 {
  global:
    glActiveTexture;
    glAttachShader;
    glBeginPerfMonitorAMD;
    glBindAttribLocation;
    glBindBuffer;
    glBindFramebuffer;
    glBindRenderbuffer;
    glBindTexture;
    glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9
    glBlendColor;
    glBlendEquation;
    glBlendEquationSeparate;
    glBlendFunc;
    glBlendFuncSeparate;
    glBufferData;
    glBufferSubData;
    glCheckFramebufferStatus;
    glClear;
    glClearColor;
    glClearDepthf;
    glClearStencil;
    glColorMask;
    glCompileShader;
    glCompressedTexImage2D;
    glCompressedTexImage3DOES;
    glCompressedTexSubImage2D;
    glCompressedTexSubImage3DOES;
    glCopyTexImage2D;
    glCopyTexSubImage2D;
    glCopyTexSubImage3DOES;
    glCoverageMaskNV; # introduced-mips=9 introduced-x86=9
    glCoverageOperationNV; # introduced-mips=9 introduced-x86=9
    glCreateProgram;
    glCreateShader;
    glCullFace;
    glDeleteBuffers;
    glDeleteFencesNV;
    glDeleteFramebuffers;
    glDeletePerfMonitorsAMD;
    glDeleteProgram;
    glDeleteRenderbuffers;
    glDeleteShader;
    glDeleteTextures;
    glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9
    glDepthFunc;
    glDepthMask;
    glDepthRangef;
    glDetachShader;
    glDisable;
    glDisableDriverControlQCOM;
    glDisableVertexAttribArray;
    glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9
    glDrawArrays;
    glDrawElements;
    glEGLImageTargetRenderbufferStorageOES;
    glEGLImageTargetTexture2DOES;
    glEnable;
    glEnableDriverControlQCOM;
    glEnableVertexAttribArray;
    glEndPerfMonitorAMD;
    glEndTilingQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9
    glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9
    glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9
    glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9
    glFinish;
    glFinishFenceNV;
    glFlush;
    glFramebufferRenderbuffer;
    glFramebufferTexture2D;
    glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
    glFramebufferTexture3DOES;
    glFrontFace;
    glGenBuffers;
    glGenFencesNV;
    glGenFramebuffers;
    glGenPerfMonitorsAMD;
    glGenRenderbuffers;
    glGenTextures;
    glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9
    glGenerateMipmap;
    glGetActiveAttrib;
    glGetActiveUniform;
    glGetAttachedShaders;
    glGetAttribLocation;
    glGetBooleanv;
    glGetBufferParameteriv;
    glGetBufferPointervOES;
    glGetDriverControlStringQCOM;
    glGetDriverControlsQCOM;
    glGetError;
    glGetFenceivNV;
    glGetFloatv;
    glGetFramebufferAttachmentParameteriv;
    glGetIntegerv;
    glGetPerfMonitorCounterDataAMD;
    glGetPerfMonitorCounterInfoAMD;
    glGetPerfMonitorCounterStringAMD;
    glGetPerfMonitorCountersAMD;
    glGetPerfMonitorGroupStringAMD;
    glGetPerfMonitorGroupsAMD;
    glGetProgramBinaryOES;
    glGetProgramInfoLog;
    glGetProgramiv;
    glGetRenderbufferParameteriv;
    glGetShaderInfoLog;
    glGetShaderPrecisionFormat;
    glGetShaderSource;
    glGetShaderiv;
    glGetString;
    glGetTexParameterfv;
    glGetTexParameteriv;
    glGetUniformLocation;
    glGetUniformfv;
    glGetUniformiv;
    glGetVertexAttribPointerv;
    glGetVertexAttribfv;
    glGetVertexAttribiv;
    glHint;
    glIsBuffer;
    glIsEnabled;
    glIsFenceNV;
    glIsFramebuffer;
    glIsProgram;
    glIsRenderbuffer;
    glIsShader;
    glIsTexture;
    glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9
    glLineWidth;
    glLinkProgram;
    glMapBufferOES;
    glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9
    glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9
    glPixelStorei;
    glPolygonOffset;
    glProgramBinaryOES;
    glReadPixels;
    glReleaseShaderCompiler;
    glRenderbufferStorage;
    glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
    glSampleCoverage;
    glScissor;
    glSelectPerfMonitorCountersAMD;
    glSetFenceNV;
    glShaderBinary;
    glShaderSource;
    glStartTilingQCOM; # introduced-mips=9 introduced-x86=9
    glStencilFunc;
    glStencilFuncSeparate;
    glStencilMask;
    glStencilMaskSeparate;
    glStencilOp;
    glStencilOpSeparate;
    glTestFenceNV;
    glTexImage2D;
    glTexImage3DOES;
    glTexParameterf;
    glTexParameterfv;
    glTexParameteri;
    glTexParameteriv;
    glTexSubImage2D;
    glTexSubImage3DOES;
    glUniform1f;
    glUniform1fv;
    glUniform1i;
    glUniform1iv;
    glUniform2f;
    glUniform2fv;
    glUniform2i;
    glUniform2iv;
    glUniform3f;
    glUniform3fv;
    glUniform3i;
    glUniform3iv;
    glUniform4f;
    glUniform4fv;
    glUniform4i;
    glUniform4iv;
    glUniformMatrix2fv;
    glUniformMatrix3fv;
    glUniformMatrix4fv;
    glUnmapBufferOES;
    glUseProgram;
    glValidateProgram;
    glVertexAttrib1f;
    glVertexAttrib1fv;
    glVertexAttrib2f;
    glVertexAttrib2fv;
    glVertexAttrib3f;
    glVertexAttrib3fv;
    glVertexAttrib4f;
    glVertexAttrib4fv;
    glVertexAttribPointer;
    glViewport;
  local:
    *;
};