Loading
audioflinger: update multiplier logic to calculate frameCount
If the value of the multiplier used in calculating mNormalFrameCount is odd, it is rounded off to a higher even value. This results in an increase of mNormalFrameCount and thereby the latency which is not expected. Do not prefer an even multiplier and let the value remain as is even if it is odd. CRs-Fixed: 931454 Change-Id: Ia60d87d01caef6f45998bffeafc3d6a24f7c7fb4