Loading drivers/char/random.c +3 −3 Original line number Original line Diff line number Diff line Loading @@ -305,7 +305,7 @@ static int random_read_wakeup_thresh = 64; static int random_write_wakeup_thresh = 28 * OUTPUT_POOL_WORDS; static int random_write_wakeup_thresh = 28 * OUTPUT_POOL_WORDS; /* /* * The minimum number of seconds between urandom pool resending. We * The minimum number of seconds between urandom pool reseeding. We * do this to limit the amount of entropy that can be drained from the * do this to limit the amount of entropy that can be drained from the * input pool even if there are heavy demands on /dev/urandom. * input pool even if there are heavy demands on /dev/urandom. */ */ Loading @@ -322,7 +322,7 @@ static int random_min_urandom_seed = 60; * Register. (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR * Register. (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR * generators. ACM Transactions on Modeling and Computer Simulation * generators. ACM Transactions on Modeling and Computer Simulation * 2(3):179-194. Also see M. Matsumoto & Y. Kurita, 1994. Twisted * 2(3):179-194. Also see M. Matsumoto & Y. Kurita, 1994. Twisted * GFSR generators II. ACM Transactions on Mdeling and Computer * GFSR generators II. ACM Transactions on Modeling and Computer * Simulation 4:254-266) * Simulation 4:254-266) * * * Thanks to Colin Plumb for suggesting this. * Thanks to Colin Plumb for suggesting this. Loading Loading @@ -1036,7 +1036,7 @@ static void extract_buf(struct entropy_store *r, __u8 *out) sha_transform(hash.w, (__u8 *)(r->pool + i), workspace); sha_transform(hash.w, (__u8 *)(r->pool + i), workspace); /* /* * If we have a architectural hardware random number * If we have an architectural hardware random number * generator, mix that in, too. * generator, mix that in, too. */ */ for (i = 0; i < LONGS(20); i++) { for (i = 0; i < LONGS(20); i++) { Loading Loading
drivers/char/random.c +3 −3 Original line number Original line Diff line number Diff line Loading @@ -305,7 +305,7 @@ static int random_read_wakeup_thresh = 64; static int random_write_wakeup_thresh = 28 * OUTPUT_POOL_WORDS; static int random_write_wakeup_thresh = 28 * OUTPUT_POOL_WORDS; /* /* * The minimum number of seconds between urandom pool resending. We * The minimum number of seconds between urandom pool reseeding. We * do this to limit the amount of entropy that can be drained from the * do this to limit the amount of entropy that can be drained from the * input pool even if there are heavy demands on /dev/urandom. * input pool even if there are heavy demands on /dev/urandom. */ */ Loading @@ -322,7 +322,7 @@ static int random_min_urandom_seed = 60; * Register. (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR * Register. (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR * generators. ACM Transactions on Modeling and Computer Simulation * generators. ACM Transactions on Modeling and Computer Simulation * 2(3):179-194. Also see M. Matsumoto & Y. Kurita, 1994. Twisted * 2(3):179-194. Also see M. Matsumoto & Y. Kurita, 1994. Twisted * GFSR generators II. ACM Transactions on Mdeling and Computer * GFSR generators II. ACM Transactions on Modeling and Computer * Simulation 4:254-266) * Simulation 4:254-266) * * * Thanks to Colin Plumb for suggesting this. * Thanks to Colin Plumb for suggesting this. Loading Loading @@ -1036,7 +1036,7 @@ static void extract_buf(struct entropy_store *r, __u8 *out) sha_transform(hash.w, (__u8 *)(r->pool + i), workspace); sha_transform(hash.w, (__u8 *)(r->pool + i), workspace); /* /* * If we have a architectural hardware random number * If we have an architectural hardware random number * generator, mix that in, too. * generator, mix that in, too. */ */ for (i = 0; i < LONGS(20); i++) { for (i = 0; i < LONGS(20); i++) { Loading