Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 94ca8e48 authored by Cliff Wickman's avatar Cliff Wickman Committed by Ingo Molnar
Browse files

x86: UV: BAU partition-relative distribution map



This patch enables each partition's BAU distribution bit map
to be partition-relative.

The distribution bitmap had been constructed assuming 0 as the base
node number.  That construct would not have allowed a total system of
greater than 256 nodes.
It also corrects an error that occurred when the first blade's nasid
was not zero.  That nasid was stored as the base node.
The base node number gets added by hardware to the node numbers implied
in the distribution bitmap, resulting in invalid target nasids.

Tested on the UV hardware simulator.

Signed-off-by: default avatarCliff Wickman <cpw@sgi.com>
LKML-Reference: <E1Ltl0C-0004Ob-37@eag09.americas.sgi.com>
Signed-off-by: default avatarIngo Molnar <mingo@elte.hu>
parent 54c28d29
Loading
Loading
Loading
Loading
+16 −3
Original line number Original line Diff line number Diff line
@@ -25,6 +25,8 @@ static int uv_bau_retry_limit __read_mostly;


/* position of pnode (which is nasid>>1): */
/* position of pnode (which is nasid>>1): */
static int			uv_nshift __read_mostly;
static int			uv_nshift __read_mostly;
/* base pnode in this partition */
static int			uv_partition_base_pnode __read_mostly;


static unsigned long		uv_mmask __read_mostly;
static unsigned long		uv_mmask __read_mostly;


@@ -43,7 +45,7 @@ static int __init blade_to_first_node(int blade)
		if (blade == b)
		if (blade == b)
			return node;
			return node;
	}
	}
	BUG();
	return -1; /* shouldn't happen */
}
}


/*
/*
@@ -359,7 +361,8 @@ const struct cpumask *uv_flush_tlb_others(const struct cpumask *cpumask,
			locals++;
			locals++;
			continue;
			continue;
		}
		}
		bau_node_set(pnode, &bau_desc->distribution);
		bau_node_set(pnode - uv_partition_base_pnode,
				&bau_desc->distribution);
		i++;
		i++;
	}
	}
	if (i == 0) {
	if (i == 0) {
@@ -728,7 +731,12 @@ uv_activation_descriptor_init(int node, int pnode)
	for (i = 0, ad2 = adp; i < UV_ACTIVATION_DESCRIPTOR_SIZE; i++, ad2++) {
	for (i = 0, ad2 = adp; i < UV_ACTIVATION_DESCRIPTOR_SIZE; i++, ad2++) {
		memset(ad2, 0, sizeof(struct bau_desc));
		memset(ad2, 0, sizeof(struct bau_desc));
		ad2->header.sw_ack_flag = 1;
		ad2->header.sw_ack_flag = 1;
		ad2->header.base_dest_nodeid = uv_cpu_to_pnode(0);
		/*
		 * base_dest_nodeid is the first node in the partition, so
		 * the bit map will indicate partition-relative node numbers.
		 * note that base_dest_nodeid is actually a nasid.
		 */
		ad2->header.base_dest_nodeid = uv_partition_base_pnode << 1;
		ad2->header.command = UV_NET_ENDPOINT_INTD;
		ad2->header.command = UV_NET_ENDPOINT_INTD;
		ad2->header.int_both = 1;
		ad2->header.int_both = 1;
		/*
		/*
@@ -825,6 +833,11 @@ static int __init uv_bau_init(void)
	    kmalloc(nblades * sizeof(struct bau_control *), GFP_KERNEL);
	    kmalloc(nblades * sizeof(struct bau_control *), GFP_KERNEL);
	BUG_ON(!uv_bau_table_bases);
	BUG_ON(!uv_bau_table_bases);


	uv_partition_base_pnode = 0x7fffffff;
	for (blade = 0; blade < nblades; blade++)
		if (uv_blade_nr_possible_cpus(blade) &&
			(uv_blade_to_pnode(blade) < uv_partition_base_pnode))
			uv_partition_base_pnode = uv_blade_to_pnode(blade);
	for (blade = 0; blade < nblades; blade++)
	for (blade = 0; blade < nblades; blade++)
		if (uv_blade_nr_possible_cpus(blade))
		if (uv_blade_nr_possible_cpus(blade))
			uv_init_blade(blade);
			uv_init_blade(blade);