drm/msm: wait fence complete before flip
In async commit case, driver needs to always wait for input fence before triggering the complete_commit path. Otherwise, there could be tearing since GPU hasn't finished the composition rendering. Change-Id: I73a54f5811fdcf8639618ce3cacf4cbaa00b406c Signed-off-by:Felix Xiong <xayang@codeaurora.org> Signed-off-by:
Jin Li <jinl@codeaurora.org>
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