Loading sound/oss/mad16.c +23 −7 Original line number Diff line number Diff line Loading @@ -50,9 +50,12 @@ #include "sb.h" #include "mpu401.h" #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) #define SUPPORT_JOYSTICK 1 #endif static int mad16_conf; static int mad16_cdsel; static struct gameport *gameport; static DEFINE_SPINLOCK(lock); #define C928 1 Loading Loading @@ -902,6 +905,10 @@ static int __initdata irq_map[16] = -1, -1, -1, -1 }; #ifdef SUPPORT_JOYSTICK static struct gameport *gameport; static int __devinit mad16_register_gameport(int io_port) { if (!request_region(io_port, 1, "mad16 gameport")) { Loading @@ -925,6 +932,20 @@ static int __devinit mad16_register_gameport(int io_port) return 0; } static inline void mad16_unregister_gameport(void) { if (gameport) { /* the gameport was initialized so we must free it up */ gameport_unregister_port(gameport); gameport = NULL; release_region(0x201, 1); } } #else static inline int mad16_register_gameport(int io_port) { return -ENOSYS; } static inline void mad16_unregister_gameport(void) { } #endif static int __devinit init_mad16(void) { int dmatype = 0; Loading Loading @@ -1060,12 +1081,7 @@ static void __exit cleanup_mad16(void) { if (found_mpu) unload_mad16_mpu(&cfg_mpu); if (gameport) { /* the gameport was initialized so we must free it up */ gameport_unregister_port(gameport); gameport = NULL; release_region(0x201, 1); } mad16_unregister_gameport(); unload_mad16(&cfg); release_region(MC0_PORT, 12); } Loading Loading
sound/oss/mad16.c +23 −7 Original line number Diff line number Diff line Loading @@ -50,9 +50,12 @@ #include "sb.h" #include "mpu401.h" #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) #define SUPPORT_JOYSTICK 1 #endif static int mad16_conf; static int mad16_cdsel; static struct gameport *gameport; static DEFINE_SPINLOCK(lock); #define C928 1 Loading Loading @@ -902,6 +905,10 @@ static int __initdata irq_map[16] = -1, -1, -1, -1 }; #ifdef SUPPORT_JOYSTICK static struct gameport *gameport; static int __devinit mad16_register_gameport(int io_port) { if (!request_region(io_port, 1, "mad16 gameport")) { Loading @@ -925,6 +932,20 @@ static int __devinit mad16_register_gameport(int io_port) return 0; } static inline void mad16_unregister_gameport(void) { if (gameport) { /* the gameport was initialized so we must free it up */ gameport_unregister_port(gameport); gameport = NULL; release_region(0x201, 1); } } #else static inline int mad16_register_gameport(int io_port) { return -ENOSYS; } static inline void mad16_unregister_gameport(void) { } #endif static int __devinit init_mad16(void) { int dmatype = 0; Loading Loading @@ -1060,12 +1081,7 @@ static void __exit cleanup_mad16(void) { if (found_mpu) unload_mad16_mpu(&cfg_mpu); if (gameport) { /* the gameport was initialized so we must free it up */ gameport_unregister_port(gameport); gameport = NULL; release_region(0x201, 1); } mad16_unregister_gameport(); unload_mad16(&cfg); release_region(MC0_PORT, 12); } Loading