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Commit b81e5ab3 authored by Takashi Iwai's avatar Takashi Iwai
Browse files

Merge branch 'topic/azt3328' into for-linus

* topic/azt3328:
  ALSA: azt3328: fix previous breakage, improve suspend, cleanups
  ALSA: azt3328: large codec cleanup, add I2S port etc.
  ALSA: azt3328: fix Kconfig entry
parents e0b3032b 78df617a
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+2 −2
Original line number Diff line number Diff line
@@ -135,11 +135,11 @@ config SND_AW2


config SND_AZT3328
	tristate "Aztech AZF3328 / PCI168 (EXPERIMENTAL)"
	depends on EXPERIMENTAL
	tristate "Aztech AZF3328 / PCI168"
	select SND_OPL3_LIB
	select SND_MPU401_UART
	select SND_PCM
	select SND_RAWMIDI
	help
	  Say Y here to include support for Aztech AZF3328 (PCI168)
	  soundcards.
+617 −499

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+51 −52
Original line number Diff line number Diff line
@@ -6,16 +6,21 @@

/*** main I/O area port indices ***/
/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_CODEC	0x80
#define AZF_IO_SIZE_CODEC_PM	0x70
#define AZF_IO_SIZE_CTRL	0x80
#define AZF_IO_SIZE_CTRL_PM	0x70

/* the driver initialisation suggests a layout of 4 main areas:
 * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??).
/* the driver initialisation suggests a layout of 4 areas
 * within the main card control I/O:
 * from 0x00 (playback codec), from 0x20 (recording codec)
 * and from 0x40 (most certainly I2S out codec).
 * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
 * power management etc.???). */

/** playback area **/
#define IDX_IO_PLAY_FLAGS       0x00 /* PU:0x0000 */
#define AZF_IO_OFFS_CODEC_PLAYBACK	0x00
#define AZF_IO_OFFS_CODEC_CAPTURE	0x20
#define AZF_IO_OFFS_CODEC_I2S_OUT	0x40

#define IDX_IO_CODEC_DMA_FLAGS       0x00 /* PU:0x0000 */
     /* able to reactivate output after output muting due to 8/16bit
      * output change, just like 0x0002.
      * 0x0001 is the only bit that's able to start the DMA counter */
@@ -24,32 +29,36 @@
      * both 0x0002 and 0x0004 set in playback setup. */
     /* able to reactivate output after output muting due to 8/16bit
      * output change, just like 0x0001. */
  #define DMA_PLAY_SOMETHING1		0x0002 /* \ alternated (toggled) */
  #define DMA_RUN_SOMETHING1		0x0002 /* \ alternated (toggled) */
     /* 0x0004: NOT able to reactivate output */
  #define DMA_PLAY_SOMETHING2		0x0004 /* / bits */
  #define DMA_RUN_SOMETHING2		0x0004 /* / bits */
  #define SOMETHING_ALMOST_ALWAYS_SET	0x0008 /* ???; can be modified */
  #define DMA_EPILOGUE_SOMETHING	0x0010
  #define DMA_SOMETHING_ELSE		0x0020 /* ??? */
  #define SOMETHING_UNMODIFIABLE	0xffc0 /* unused? not modifiable */
#define IDX_IO_PLAY_IRQTYPE     0x02 /* PU:0x0001 */
#define IDX_IO_CODEC_IRQTYPE     0x02 /* PU:0x0001 */
  /* write back to flags in case flags are set, in order to ACK IRQ in handler
   * (bit 1 of port 0x64 indicates interrupt for one of these three types)
   * sometimes in this case it just writes 0xffff to globally ACK all IRQs
   * settings written are not reflected when reading back, though.
   * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */
  #define IRQ_PLAY_SOMETHING		0x0001 /* something & ACK */
  #define IRQ_FINISHED_PLAYBUF_1	0x0002 /* 1st dmabuf finished & ACK */
  #define IRQ_FINISHED_PLAYBUF_2	0x0004 /* 2nd dmabuf finished & ACK */
  #define IRQ_SOMETHING			0x0001 /* something & ACK */
  #define IRQ_FINISHED_DMABUF_1		0x0002 /* 1st dmabuf finished & ACK */
  #define IRQ_FINISHED_DMABUF_2		0x0004 /* 2nd dmabuf finished & ACK */
  #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */
  #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */
  #define IRQMASK_UNMODIFIABLE		0xffe0 /* unused? not modifiable */
#define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_LEN_1   0x0c /* length of 1st DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_DMA_LEN_2   0x0e /* length of 2nd DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_CURROFS	0x14 /* offset within current DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */
  /* start address of 1st DMA transfer area, PU:0x00000000 */
#define IDX_IO_CODEC_DMA_START_1 0x04
  /* start address of 2nd DMA transfer area, PU:0x00000000 */
#define IDX_IO_CODEC_DMA_START_2 0x08
  /* both lengths of DMA transfer areas, PU:0x00000000
     length1: offset 0x0c, length2: offset 0x0e */
#define IDX_IO_CODEC_DMA_LENGTHS 0x0c
#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
  /* offset within current DMA transfer area, PU:0x0000 */
#define IDX_IO_CODEC_DMA_CURROFS 0x14
#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
  /* all unspecified bits can't be modified */
  #define SOUNDFORMAT_FREQUENCY_MASK	0x000f
  #define SOUNDFORMAT_XTAL1		0x00
@@ -76,6 +85,7 @@
  #define SOUNDFORMAT_FLAG_16BIT	0x0010
  #define SOUNDFORMAT_FLAG_2CHANNELS	0x0020


/* define frequency helpers, for maximum value safety */
enum azf_freq_t {
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
@@ -96,29 +106,6 @@ enum azf_freq_t {
#undef AZF_FREQ
};

/** recording area (see also: playback bit flag definitions) **/
#define IDX_IO_REC_FLAGS	0x20 /* ??, PU:0x0000 */
#define IDX_IO_REC_IRQTYPE	0x22 /* ??, PU:0x0000 */
  #define IRQ_REC_SOMETHING		0x0001 /* something & ACK */
  #define IRQ_FINISHED_RECBUF_1		0x0002 /* 1st dmabuf finished & ACK */
  #define IRQ_FINISHED_RECBUF_2		0x0004 /* 2nd dmabuf finished & ACK */
  /* hmm, maybe these are just the corresponding *recording* flags ?
   * but OTOH they are most likely at port 0x22 instead */
  #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */
  #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */
#define IDX_IO_REC_DMA_START_1  0x24 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_START_2  0x28 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_LEN_1    0x2c /* PU:0x0000 */
#define IDX_IO_REC_DMA_LEN_2    0x2e /* PU:0x0000 */
#define IDX_IO_REC_DMA_CURRPOS  0x30 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_CURROFS  0x34 /* PU:0x00000000 */
#define IDX_IO_REC_SOUNDFORMAT  0x36 /* PU:0x0000 */

/** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/
#define IDX_IO_SOMETHING_FLAGS	0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */
/* general */
#define IDX_IO_42H		0x42 /* PU:0x0001 */

/** DirectX timer, main interrupt area (FIXME: and something else?) **/ 
#define IDX_IO_TIMER_VALUE	0x60 /* found this timer area by pure luck :-) */
  /* timer countdown value; triggers IRQ when timer is finished */
@@ -133,17 +120,19 @@ enum azf_freq_t {
#define IDX_IO_IRQSTATUS        0x64
  /* some IRQ bit in here might also be used to signal a power-management timer
   * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
   * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
   * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
   * OPL3 hardware contains several timers which confusingly in most cases
   * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,
   * so I wouldn't be surprised at all to discover that AZF3328
   * supports that thing as well... */

  #define IRQ_PLAYBACK	0x0001
  #define IRQ_RECORDING	0x0002
  #define IRQ_UNKNOWN1	0x0004 /* most probably I2S port */
  #define IRQ_I2S_OUT	0x0004 /* this IS I2S, right!? (untested) */
  #define IRQ_GAMEPORT	0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
  #define IRQ_MPU401	0x0010
  #define IRQ_TIMER	0x0020 /* DirectX timer */
  #define IRQ_UNKNOWN2	0x0040 /* probably unused, or possibly I2S port? */
  #define IRQ_UNKNOWN3	0x0080 /* probably unused, or possibly I2S port? */
  #define IRQ_UNKNOWN2	0x0040 /* probably unused, or possibly OPL3 timer? */
  #define IRQ_UNKNOWN3	0x0080 /* probably unused, or possibly OPL3 timer? */
#define IDX_IO_66H		0x66    /* writing 0xffff returns 0x0000 */
  /* this is set to e.g. 0x3ff or 0x300, and writable;
   * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
@@ -272,6 +261,12 @@ enum {
   * 11 --> 1/200: */
  #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK	0x06

  /* FIXME: these values might be reversed... */
  #define GAME_HWCFG_ADC_COUNTER_FREQ_STD	0
  #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2	1
  #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20	2
  #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200	3

  /* enable gameport legacy I/O address (0x200)
   * I was unable to locate any configurability for a different address: */
  #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE	0x08
@@ -281,6 +276,7 @@ enum {
#define AZF_IO_SIZE_MPU_PM	0x04

/*** OPL3 synth ***/
/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_OPL3	0x08
#define AZF_IO_SIZE_OPL3_PM	0x06
/* hmm, given that a standard OPL3 has 4 registers only,
@@ -340,4 +336,7 @@ enum {
#define SET_CHAN_LEFT	1
#define SET_CHAN_RIGHT	2

/* helper macro to align I/O port ranges to 32bit I/O width */
#define AZF_ALIGN(x) (((x) + 3) & (~3))

#endif /* __SOUND_AZT3328_H  */