Loading include/net/tcp.h +1 −1 Original line number Diff line number Diff line Loading @@ -268,7 +268,7 @@ extern struct proto tcp_prot; DECLARE_SNMP_STAT(struct tcp_mib, tcp_statistics); #define TCP_INC_STATS(net, field) do { (void)net; SNMP_INC_STATS(tcp_statistics, field); } while (0) #define TCP_INC_STATS_BH(net, field) do { (void)net; SNMP_INC_STATS_BH(tcp_statistics, field); } while (0) #define TCP_DEC_STATS(field) SNMP_DEC_STATS(tcp_statistics, field) #define TCP_DEC_STATS(net, field) do { (void)net; SNMP_DEC_STATS(tcp_statistics, field); } while (0) #define TCP_ADD_STATS_USER(field, val) SNMP_ADD_STATS_USER(tcp_statistics, field, val) extern void tcp_v4_err(struct sk_buff *skb, u32); Loading net/ipv4/tcp.c +1 −1 Original line number Diff line number Diff line Loading @@ -1682,7 +1682,7 @@ void tcp_set_state(struct sock *sk, int state) /* fall through */ default: if (oldstate==TCP_ESTABLISHED) TCP_DEC_STATS(TCP_MIB_CURRESTAB); TCP_DEC_STATS(sock_net(sk), TCP_MIB_CURRESTAB); } /* Change state AFTER socket is unhashed to avoid closed Loading Loading
include/net/tcp.h +1 −1 Original line number Diff line number Diff line Loading @@ -268,7 +268,7 @@ extern struct proto tcp_prot; DECLARE_SNMP_STAT(struct tcp_mib, tcp_statistics); #define TCP_INC_STATS(net, field) do { (void)net; SNMP_INC_STATS(tcp_statistics, field); } while (0) #define TCP_INC_STATS_BH(net, field) do { (void)net; SNMP_INC_STATS_BH(tcp_statistics, field); } while (0) #define TCP_DEC_STATS(field) SNMP_DEC_STATS(tcp_statistics, field) #define TCP_DEC_STATS(net, field) do { (void)net; SNMP_DEC_STATS(tcp_statistics, field); } while (0) #define TCP_ADD_STATS_USER(field, val) SNMP_ADD_STATS_USER(tcp_statistics, field, val) extern void tcp_v4_err(struct sk_buff *skb, u32); Loading
net/ipv4/tcp.c +1 −1 Original line number Diff line number Diff line Loading @@ -1682,7 +1682,7 @@ void tcp_set_state(struct sock *sk, int state) /* fall through */ default: if (oldstate==TCP_ESTABLISHED) TCP_DEC_STATS(TCP_MIB_CURRESTAB); TCP_DEC_STATS(sock_net(sk), TCP_MIB_CURRESTAB); } /* Change state AFTER socket is unhashed to avoid closed Loading