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Commit 72dba584 authored by Tejun Heo's avatar Tejun Heo Committed by Greg Kroah-Hartman
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ida: implement idr based id allocator



Implement idr based id allocator.  ida is used the same way idr is
used but lacks id -> ptr translation and thus consumes much less
memory.  struct ida_bitmap is attached as leaf nodes to idr tree which
is managed by the idr code.  Each ida_bitmap is 128bytes long and
contains slightly less than a thousand slots.

ida is more aggressive with releasing extra resources acquired using
ida_pre_get().  After every successful id allocation, ida frees one
reserved idr_layer if possible.  Reserved ida_bitmap is not freed
automatically but only one ida_bitmap is reserved and it's almost
always used right away.  Under most circumstances, ida won't hold on
to memory for too long which isn't actively used.

Signed-off-by: default avatarTejun Heo <htejun@gmail.com>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@suse.de>
parent e33ac8bd
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+29 −0
Original line number Diff line number Diff line
@@ -83,4 +83,33 @@ void idr_remove(struct idr *idp, int id);
void idr_destroy(struct idr *idp);
void idr_init(struct idr *idp);


/*
 * IDA - IDR based id allocator, use when translation from id to
 * pointer isn't necessary.
 */
#define IDA_CHUNK_SIZE		128	/* 128 bytes per chunk */
#define IDA_BITMAP_LONGS	(128 / sizeof(long) - 1)
#define IDA_BITMAP_BITS		(IDA_BITMAP_LONGS * sizeof(long) * 8)

struct ida_bitmap {
	long			nr_busy;
	unsigned long		bitmap[IDA_BITMAP_LONGS];
};

struct ida {
	struct idr		idr;
	struct ida_bitmap	*free_bitmap;
};

#define IDA_INIT(name)		{ .idr = IDR_INIT(name), .free_bitmap = NULL, }
#define DEFINE_IDA(name)	struct ida name = IDA_INIT(name)

int ida_pre_get(struct ida *ida, gfp_t gfp_mask);
int ida_get_new_above(struct ida *ida, int starting_id, int *p_id);
int ida_get_new(struct ida *ida, int *p_id);
void ida_remove(struct ida *ida, int id);
void ida_destroy(struct ida *ida);
void ida_init(struct ida *ida);

#endif /* __IDR_H__ */
+245 −0
Original line number Diff line number Diff line
@@ -506,3 +506,248 @@ void idr_init(struct idr *idp)
	spin_lock_init(&idp->lock);
}
EXPORT_SYMBOL(idr_init);


/*
 * IDA - IDR based ID allocator
 *
 * this is id allocator without id -> pointer translation.  Memory
 * usage is much lower than full blown idr because each id only
 * occupies a bit.  ida uses a custom leaf node which contains
 * IDA_BITMAP_BITS slots.
 *
 * 2007-04-25  written by Tejun Heo <htejun@gmail.com>
 */

static void free_bitmap(struct ida *ida, struct ida_bitmap *bitmap)
{
	unsigned long flags;

	if (!ida->free_bitmap) {
		spin_lock_irqsave(&ida->idr.lock, flags);
		if (!ida->free_bitmap) {
			ida->free_bitmap = bitmap;
			bitmap = NULL;
		}
		spin_unlock_irqrestore(&ida->idr.lock, flags);
	}

	kfree(bitmap);
}

/**
 * ida_pre_get - reserve resources for ida allocation
 * @ida:	ida handle
 * @gfp_mask:	memory allocation flag
 *
 * This function should be called prior to locking and calling the
 * following function.  It preallocates enough memory to satisfy the
 * worst possible allocation.
 *
 * If the system is REALLY out of memory this function returns 0,
 * otherwise 1.
 */
int ida_pre_get(struct ida *ida, gfp_t gfp_mask)
{
	/* allocate idr_layers */
	if (!idr_pre_get(&ida->idr, gfp_mask))
		return 0;

	/* allocate free_bitmap */
	if (!ida->free_bitmap) {
		struct ida_bitmap *bitmap;

		bitmap = kmalloc(sizeof(struct ida_bitmap), gfp_mask);
		if (!bitmap)
			return 0;

		free_bitmap(ida, bitmap);
	}

	return 1;
}
EXPORT_SYMBOL(ida_pre_get);

/**
 * ida_get_new_above - allocate new ID above or equal to a start id
 * @ida:	ida handle
 * @staring_id:	id to start search at
 * @p_id:	pointer to the allocated handle
 *
 * Allocate new ID above or equal to @ida.  It should be called with
 * any required locks.
 *
 * If memory is required, it will return -EAGAIN, you should unlock
 * and go back to the ida_pre_get() call.  If the ida is full, it will
 * return -ENOSPC.
 *
 * @p_id returns a value in the range 0 ... 0x7fffffff.
 */
int ida_get_new_above(struct ida *ida, int starting_id, int *p_id)
{
	struct idr_layer *pa[MAX_LEVEL];
	struct ida_bitmap *bitmap;
	unsigned long flags;
	int idr_id = starting_id / IDA_BITMAP_BITS;
	int offset = starting_id % IDA_BITMAP_BITS;
	int t, id;

 restart:
	/* get vacant slot */
	t = idr_get_empty_slot(&ida->idr, idr_id, pa);
	if (t < 0) {
		if (t == -1)
			return -EAGAIN;
		else /* will be -3 */
			return -ENOSPC;
	}

	if (t * IDA_BITMAP_BITS >= MAX_ID_BIT)
		return -ENOSPC;

	if (t != idr_id)
		offset = 0;
	idr_id = t;

	/* if bitmap isn't there, create a new one */
	bitmap = (void *)pa[0]->ary[idr_id & IDR_MASK];
	if (!bitmap) {
		spin_lock_irqsave(&ida->idr.lock, flags);
		bitmap = ida->free_bitmap;
		ida->free_bitmap = NULL;
		spin_unlock_irqrestore(&ida->idr.lock, flags);

		if (!bitmap)
			return -EAGAIN;

		memset(bitmap, 0, sizeof(struct ida_bitmap));
		pa[0]->ary[idr_id & IDR_MASK] = (void *)bitmap;
		pa[0]->count++;
	}

	/* lookup for empty slot */
	t = find_next_zero_bit(bitmap->bitmap, IDA_BITMAP_BITS, offset);
	if (t == IDA_BITMAP_BITS) {
		/* no empty slot after offset, continue to the next chunk */
		idr_id++;
		offset = 0;
		goto restart;
	}

	id = idr_id * IDA_BITMAP_BITS + t;
	if (id >= MAX_ID_BIT)
		return -ENOSPC;

	__set_bit(t, bitmap->bitmap);
	if (++bitmap->nr_busy == IDA_BITMAP_BITS)
		idr_mark_full(pa, idr_id);

	*p_id = id;

	/* Each leaf node can handle nearly a thousand slots and the
	 * whole idea of ida is to have small memory foot print.
	 * Throw away extra resources one by one after each successful
	 * allocation.
	 */
	if (ida->idr.id_free_cnt || ida->free_bitmap) {
		struct idr_layer *p = alloc_layer(&ida->idr);
		if (p)
			kmem_cache_free(idr_layer_cache, p);
	}

	return 0;
}
EXPORT_SYMBOL(ida_get_new_above);

/**
 * ida_get_new - allocate new ID
 * @ida:	idr handle
 * @p_id:	pointer to the allocated handle
 *
 * Allocate new ID.  It should be called with any required locks.
 *
 * If memory is required, it will return -EAGAIN, you should unlock
 * and go back to the idr_pre_get() call.  If the idr is full, it will
 * return -ENOSPC.
 *
 * @id returns a value in the range 0 ... 0x7fffffff.
 */
int ida_get_new(struct ida *ida, int *p_id)
{
	return ida_get_new_above(ida, 0, p_id);
}
EXPORT_SYMBOL(ida_get_new);

/**
 * ida_remove - remove the given ID
 * @ida:	ida handle
 * @id:		ID to free
 */
void ida_remove(struct ida *ida, int id)
{
	struct idr_layer *p = ida->idr.top;
	int shift = (ida->idr.layers - 1) * IDR_BITS;
	int idr_id = id / IDA_BITMAP_BITS;
	int offset = id % IDA_BITMAP_BITS;
	int n;
	struct ida_bitmap *bitmap;

	/* clear full bits while looking up the leaf idr_layer */
	while ((shift > 0) && p) {
		n = (idr_id >> shift) & IDR_MASK;
		__clear_bit(n, &p->bitmap);
		p = p->ary[n];
		shift -= IDR_BITS;
	}

	if (p == NULL)
		goto err;

	n = idr_id & IDR_MASK;
	__clear_bit(n, &p->bitmap);

	bitmap = (void *)p->ary[n];
	if (!test_bit(offset, bitmap->bitmap))
		goto err;

	/* update bitmap and remove it if empty */
	__clear_bit(offset, bitmap->bitmap);
	if (--bitmap->nr_busy == 0) {
		__set_bit(n, &p->bitmap);	/* to please idr_remove() */
		idr_remove(&ida->idr, idr_id);
		free_bitmap(ida, bitmap);
	}

	return;

 err:
	printk(KERN_WARNING
	       "ida_remove called for id=%d which is not allocated.\n", id);
}
EXPORT_SYMBOL(ida_remove);

/**
 * ida_destroy - release all cached layers within an ida tree
 * ida:		ida handle
 */
void ida_destroy(struct ida *ida)
{
	idr_destroy(&ida->idr);
	kfree(ida->free_bitmap);
}
EXPORT_SYMBOL(ida_destroy);

/**
 * ida_init - initialize ida handle
 * @ida:	ida handle
 *
 * This function is use to set up the handle (@ida) that you will pass
 * to the rest of the functions.
 */
void ida_init(struct ida *ida)
{
	memset(ida, 0, sizeof(struct ida));
	idr_init(&ida->idr);

}
EXPORT_SYMBOL(ida_init);