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Commit 418ef209 authored by Geoff Levand's avatar Geoff Levand Committed by Paul Mackerras
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[POWERPC] PS3: os-area workqueue processing



Add a workqueue to the PS3 os-area support.  This is needed to
support writing updates to flash memory and to update the /proc
device tree entries from the timer tick interrupt context.

Signed-off-by: default avatarGeoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: default avatarPaul Mackerras <paulus@samba.org>
parent 01263e88
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+23 −0
Original line number Diff line number Diff line
@@ -20,6 +20,7 @@

#include <linux/kernel.h>
#include <linux/io.h>
#include <linux/workqueue.h>

#include <asm/lmb.h>

@@ -186,6 +187,28 @@ static int __init verify_header(const struct os_area_header *header)
	return 0;
}

/**
 * os_area_queue_work_handler - Asynchronous write handler.
 *
 * An asynchronous write for flash memory and the device tree.  Do not
 * call directly, use os_area_queue_work().
 */

static void os_area_queue_work_handler(struct work_struct *work)
{
	pr_debug(" -> %s:%d\n", __func__, __LINE__);

	pr_debug(" <- %s:%d\n", __func__, __LINE__);
}

static void os_area_queue_work(void)
{
	static DECLARE_WORK(q, os_area_queue_work_handler);

	wmb();
	schedule_work(&q);
}

/**
 * ps3_os_area_save_params - Copy data from os area mirror to @saved_params.
 *