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Input: switch gameport core to using kthread API instead of
using daemonize() and signals. This way kgameportd will
never be accidentially killed.
Signed-off-by:
Dmitry Torokhov <dtor@mail.ru>
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using daemonize() and signals. This way kgameportd will
never be accidentially killed.
Signed-off-by:
Dmitry Torokhov <dtor@mail.ru>