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Commit 07074006 authored by Ville Syrjälä's avatar Ville Syrjälä Committed by Daniel Vetter
Browse files

drm: Add drm_rect rotation functions



Add some helper functions to move drm_rects between different rotated
coordinate spaces. One function does the forward transform and
another does the inverse.

Cc: dri-devel@lists.freedesktop.org
Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: default avatarImre Deak <imre.deak@intel.com>
Acked-by: default avatarDave Airlie <airlied@linux.ie>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent a4969dd7
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+140 −0
Original line number Diff line number Diff line
@@ -293,3 +293,143 @@ void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point)
		DRM_DEBUG_KMS("%dx%d%+d%+d\n", w, h, r->x1, r->y1);
}
EXPORT_SYMBOL(drm_rect_debug_print);

/**
 * drm_rect_rotate - Rotate the rectangle
 * @r: rectangle to be rotated
 * @width: Width of the coordinate space
 * @height: Height of the coordinate space
 * @rotation: Transformation to be applied
 *
 * Apply @rotation to the coordinates of rectangle @r.
 *
 * @width and @height combined with @rotation define
 * the location of the new origin.
 *
 * @width correcsponds to the horizontal and @height
 * to the vertical axis of the untransformed coordinate
 * space.
 */
void drm_rect_rotate(struct drm_rect *r,
		     int width, int height,
		     unsigned int rotation)
{
	struct drm_rect tmp;

	if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
		tmp = *r;

		if (rotation & BIT(DRM_REFLECT_X)) {
			r->x1 = width - tmp.x2;
			r->x2 = width - tmp.x1;
		}

		if (rotation & BIT(DRM_REFLECT_Y)) {
			r->y1 = height - tmp.y2;
			r->y2 = height - tmp.y1;
		}
	}

	switch (rotation & 0xf) {
	case BIT(DRM_ROTATE_0):
		break;
	case BIT(DRM_ROTATE_90):
		tmp = *r;
		r->x1 = tmp.y1;
		r->x2 = tmp.y2;
		r->y1 = width - tmp.x2;
		r->y2 = width - tmp.x1;
		break;
	case BIT(DRM_ROTATE_180):
		tmp = *r;
		r->x1 = width - tmp.x2;
		r->x2 = width - tmp.x1;
		r->y1 = height - tmp.y2;
		r->y2 = height - tmp.y1;
		break;
	case BIT(DRM_ROTATE_270):
		tmp = *r;
		r->x1 = height - tmp.y2;
		r->x2 = height - tmp.y1;
		r->y1 = tmp.x1;
		r->y2 = tmp.x2;
		break;
	default:
		break;
	}
}
EXPORT_SYMBOL(drm_rect_rotate);

/**
 * drm_rect_rotate_inv - Inverse rotate the rectangle
 * @r: rectangle to be rotated
 * @width: Width of the coordinate space
 * @height: Height of the coordinate space
 * @rotation: Transformation whose inverse is to be applied
 *
 * Apply the inverse of @rotation to the coordinates
 * of rectangle @r.
 *
 * @width and @height combined with @rotation define
 * the location of the new origin.
 *
 * @width correcsponds to the horizontal and @height
 * to the vertical axis of the original untransformed
 * coordinate space, so that you never have to flip
 * them when doing a rotatation and its inverse.
 * That is, if you do:
 *
 * drm_rotate(&r, width, height, rotation);
 * drm_rotate_inv(&r, width, height, rotation);
 *
 * you will always get back the original rectangle.
 */
void drm_rect_rotate_inv(struct drm_rect *r,
			 int width, int height,
			 unsigned int rotation)
{
	struct drm_rect tmp;

	switch (rotation & 0xf) {
	case BIT(DRM_ROTATE_0):
		break;
	case BIT(DRM_ROTATE_90):
		tmp = *r;
		r->x1 = width - tmp.y2;
		r->x2 = width - tmp.y1;
		r->y1 = tmp.x1;
		r->y2 = tmp.x2;
		break;
	case BIT(DRM_ROTATE_180):
		tmp = *r;
		r->x1 = width - tmp.x2;
		r->x2 = width - tmp.x1;
		r->y1 = height - tmp.y2;
		r->y2 = height - tmp.y1;
		break;
	case BIT(DRM_ROTATE_270):
		tmp = *r;
		r->x1 = tmp.y1;
		r->x2 = tmp.y2;
		r->y1 = height - tmp.x2;
		r->y2 = height - tmp.x1;
		break;
	default:
		break;
	}

	if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
		tmp = *r;

		if (rotation & BIT(DRM_REFLECT_X)) {
			r->x1 = width - tmp.x2;
			r->x2 = width - tmp.x1;
		}

		if (rotation & BIT(DRM_REFLECT_Y)) {
			r->y1 = height - tmp.y2;
			r->y2 = height - tmp.y1;
		}
	}
}
EXPORT_SYMBOL(drm_rect_rotate_inv);
+6 −0
Original line number Diff line number Diff line
@@ -163,5 +163,11 @@ int drm_rect_calc_vscale_relaxed(struct drm_rect *src,
				 struct drm_rect *dst,
				 int min_vscale, int max_vscale);
void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point);
void drm_rect_rotate(struct drm_rect *r,
		     int width, int height,
		     unsigned int rotation);
void drm_rect_rotate_inv(struct drm_rect *r,
			 int width, int height,
			 unsigned int rotation);

#endif