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Commit 2ce32e15 authored by Geert Uytterhoeven's avatar Geert Uytterhoeven Committed by Linus Torvalds
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ps3fb: fix possible overlap of GPU command buffer and frame buffer



ps3fb: In the case of non-fullscreen video modes, there was a partial overlap
of the GPU command buffer and the frame buffer. Fix and cleanup various issues
with overlap and alignment:
  - Move the GPU command buffer from the beginning to the end of video memory
  - Exclude the GPU command buffer from the actual frame buffer memory
  - Align the start of the virtual frame buffer to PAGE_SIZE instead of to 64
    KiB, and don't waste memory if it's already aligned (for fullscreen modes)
  - Take into account the alignment when checking memory requirements and
    maximum number of frames
  - Make sure fb_fix_screeninfo.smem_start always points to the virtual frame
    buffer start, so we don't have to compensate for that in ps3fb_mmap()

Signed-off-by: default avatarGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
parent 15e4d001
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+39 −27
Original line number Diff line number Diff line
@@ -52,7 +52,7 @@
#define L1GPU_DISPLAY_SYNC_VSYNC		2

#define DDR_SIZE				(0)	/* used no ddr */
#define GPU_OFFSET				(64 * 1024)
#define GPU_CMD_BUF_SIZE			(64 * 1024)
#define GPU_IOIF				(0x0d000000UL)

#define PS3FB_FULL_MODE_BIT			0x80
@@ -117,6 +117,7 @@ struct ps3fb_priv {

	u64 context_handle, memory_handle;
	void *xdr_ea;
	size_t xdr_size;
	struct gpu_driver_info *dinfo;
	u32 res_index;

@@ -281,8 +282,19 @@ static const struct fb_videomode ps3fb_modedb[] = {
#define WIDTH(i)	(ps3fb_res[i].xres)	/* width of FB */
#define HEIGHT(i)	(ps3fb_res[i].yres)	/* height of FB */
#define BPP		4			/* number of bytes per pixel */
#define VP_OFF(i)	(WIDTH(i) * Y_OFF(i) * BPP + X_OFF(i) * BPP)
#define FB_OFF(i)	(GPU_OFFSET - VP_OFF(i) % GPU_OFFSET)

/* Start of the virtual frame buffer (relative to fullscreen ) */
#define VP_OFF(i)	((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)

/*
 * Start of the virtual frame buffer (relative to start of video memory)
 * This is PAGE_SIZE aligned for easier mmap()
 */
#define VFB_OFF(i)	PAGE_ALIGN(VP_OFF(i))

/* Start of the fullscreen frame buffer (relative to start of video memory) */
#define FB_OFF(i)	(-VP_OFF(i) & ~PAGE_MASK)


static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
@@ -517,7 +529,8 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)

	/* Memory limit */
	i = ps3fb_get_res_table(var->xres, var->yres, mode);
	if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP > ps3fb_videomemory.size) {
	if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
	    ps3fb.xdr_size - VFB_OFF(i)) {
		dev_dbg(info->device, "Not enough memory\n");
		return -ENOMEM;
	}
@@ -549,12 +562,13 @@ static int ps3fb_set_par(struct fb_info *info)
	i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
	ps3fb.res_index = i;

	offset = FB_OFF(i) + VP_OFF(i);
	info->fix.smem_len = ps3fb_videomemory.size - offset;
	offset = VFB_OFF(i);
	info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
	info->fix.smem_len = ps3fb.xdr_size - offset;
	info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
	memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
	memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);

	ps3fb.num_frames = ps3fb_videomemory.size/
	ps3fb.num_frames = info->fix.smem_len/
			   (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);

	/* Keep the special bits we cannot set using fb_var_screeninfo */
@@ -596,18 +610,13 @@ static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
	unsigned long size, offset;
	int i;

	i = ps3fb_get_res_table(info->var.xres, info->var.yres, ps3fb_mode);
	if (i == -1)
		return -EINVAL;

	size = vma->vm_end - vma->vm_start;
	offset = vma->vm_pgoff << PAGE_SHIFT;
	if (offset + size > info->fix.smem_len)
		return -EINVAL;

	offset += info->fix.smem_start + FB_OFF(i) + VP_OFF(i);
	offset += info->fix.smem_start;
	if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
			    size, vma->vm_page_prot))
		return -EAGAIN;
@@ -899,8 +908,9 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)

	status = lv1_gpu_context_attribute(ps3fb.context_handle,
					   L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
					   xdr_lpar, ps3fb_videomemory.size,
					   GPU_IOIF, 0);
					   xdr_lpar + ps3fb.xdr_size,
					   GPU_CMD_BUF_SIZE,
					   GPU_IOIF + ps3fb.xdr_size, 0);
	if (status) {
		dev_err(dev,
			"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
@@ -1038,29 +1048,31 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
	if (retval)
		goto err_iounmap_dinfo;

	/* xdr frame buffer */
	/* XDR frame buffer */
	ps3fb.xdr_ea = ps3fb_videomemory.address;
	xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));

	/* Clear memory to prevent kernel info leakage into userspace */
	memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);

	/* The GPU command buffer is at the end of video memory */
	ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;

	retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
	if (retval)
		goto err_free_irq;

	/*
	 * ps3fb must clear memory to prevent kernel info
	 * leakage into userspace
	 */
	memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
	info = framebuffer_alloc(sizeof(u32) * 16, &dev->core);
	if (!info)
		goto err_free_irq;

	offset = FB_OFF(ps3fb.res_index) + VP_OFF(ps3fb.res_index);
	offset = VFB_OFF(ps3fb.res_index);
	info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
	info->fbops = &ps3fb_ops;

	info->fix = ps3fb_fix;
	info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
	info->fix.smem_len = ps3fb_videomemory.size - offset;
	info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
	info->fix.smem_len = ps3fb.xdr_size - offset;
	info->pseudo_palette = info->par;
	info->par = NULL;
	info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
@@ -1086,7 +1098,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)

	dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
		 dev_driver_string(info->dev), info->dev->bus_id,
		 ps3fb_videomemory.size >> 10);
		 ps3fb.xdr_size >> 10);

	task = kthread_run(ps3fbd, info, DEVICE_NAME);
	if (IS_ERR(task)) {