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Commit 30b172ff authored by Faisal Latif's avatar Faisal Latif Committed by Roland Dreier
Browse files

RDMA/nes: Multiple disconnects cause crash during AE handling



There is a double disconnect during AE processing, causing crashes.
While fixing the crash, also simplify the AE handling code.

Signed-off-by: default avatarFaisal Latif <faisal.latif@intel.com>
Signed-off-by: default avatarRoland Dreier <rolandd@cisco.com>
parent 43093b94
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+28 −60
Original line number Diff line number Diff line
@@ -3352,8 +3352,6 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
	u16 async_event_id;
	u8 tcp_state;
	u8 iwarp_state;
	int must_disconn = 1;
	int must_terminate = 0;
	struct ib_event ibevent;

	nes_debug(NES_DBG_AEQ, "\n");
@@ -3367,6 +3365,8 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
		BUG_ON(!context);
	}

	/* context is nesqp unless async_event_id == CQ ERROR */
	nesqp = (struct nes_qp *)(unsigned long)context;
	async_event_id = (u16)aeq_info;
	tcp_state = (aeq_info & NES_AEQE_TCP_STATE_MASK) >> NES_AEQE_TCP_STATE_SHIFT;
	iwarp_state = (aeq_info & NES_AEQE_IWARP_STATE_MASK) >> NES_AEQE_IWARP_STATE_SHIFT;
@@ -3378,8 +3378,6 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,

	switch (async_event_id) {
		case NES_AEQE_AEID_LLP_FIN_RECEIVED:
			nesqp = (struct nes_qp *)(unsigned long)context;

			if (nesqp->term_flags)
				return; /* Ignore it, wait for close complete */

@@ -3394,79 +3392,48 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
						async_event_id, nesqp->last_aeq, tcp_state);
			}

			if ((tcp_state != NES_AEQE_TCP_STATE_CLOSE_WAIT) ||
					(nesqp->ibqp_state != IB_QPS_RTS)) {
				/* FIN Received but tcp state or IB state moved on,
						should expect a	close complete */
				return;
			}

			break;
		case NES_AEQE_AEID_LLP_CLOSE_COMPLETE:
			nesqp = (struct nes_qp *)(unsigned long)context;
			if (nesqp->term_flags) {
				nes_terminate_done(nesqp, 0);
				return;
			}
			spin_lock_irqsave(&nesqp->lock, flags);
			nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_CLOSING;
			spin_unlock_irqrestore(&nesqp->lock, flags);
			nes_hw_modify_qp(nesdev, nesqp, NES_CQP_QP_IWARP_STATE_CLOSING, 0, 0);
			nes_cm_disconn(nesqp);
			break;

		case NES_AEQE_AEID_LLP_CONNECTION_RESET:
		case NES_AEQE_AEID_RESET_SENT:
			nesqp = (struct nes_qp *)(unsigned long)context;
			if (async_event_id == NES_AEQE_AEID_RESET_SENT) {
			tcp_state = NES_AEQE_TCP_STATE_CLOSED;
			}
			spin_lock_irqsave(&nesqp->lock, flags);
			nesqp->hw_iwarp_state = iwarp_state;
			nesqp->hw_tcp_state = tcp_state;
			nesqp->last_aeq = async_event_id;

			if ((tcp_state == NES_AEQE_TCP_STATE_CLOSED) ||
					(tcp_state == NES_AEQE_TCP_STATE_TIME_WAIT)) {
			nesqp->hte_added = 0;
			spin_unlock_irqrestore(&nesqp->lock, flags);
			next_iwarp_state = NES_CQP_QP_IWARP_STATE_ERROR | NES_CQP_QP_DEL_HTE;
			}

			if ((nesqp->ibqp_state == IB_QPS_RTS) &&
					((tcp_state == NES_AEQE_TCP_STATE_CLOSE_WAIT) ||
					(async_event_id == NES_AEQE_AEID_LLP_CONNECTION_RESET))) {
				switch (nesqp->hw_iwarp_state) {
					case NES_AEQE_IWARP_STATE_RTS:
						next_iwarp_state = NES_CQP_QP_IWARP_STATE_CLOSING;
						nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_CLOSING;
						break;
					case NES_AEQE_IWARP_STATE_TERMINATE:
						must_disconn = 0; /* terminate path takes care of disconn */
						if (nesqp->term_flags == 0)
							must_terminate = 1;
			nes_hw_modify_qp(nesdev, nesqp, next_iwarp_state, 0, 0);
			nes_cm_disconn(nesqp);
			break;
				}
			} else {
				if (async_event_id ==  NES_AEQE_AEID_LLP_FIN_RECEIVED) {
					/* FIN Received but ib state not RTS,
							close complete will be on its way */
					must_disconn = 0;
				}
			}
			spin_unlock_irqrestore(&nesqp->lock, flags);

			if (must_terminate)
				nes_terminate_connection(nesdev, nesqp, aeqe, IB_EVENT_QP_FATAL);
			else if (must_disconn) {
				if (next_iwarp_state) {
					nes_debug(NES_DBG_AEQ, "issuing hw modifyqp for QP%u. next state = 0x%08X\n",
						  nesqp->hwqp.qp_id, next_iwarp_state);
					nes_hw_modify_qp(nesdev, nesqp, next_iwarp_state, 0, 0);
				}
		case NES_AEQE_AEID_LLP_CONNECTION_RESET:
			if (atomic_read(&nesqp->close_timer_started))
				return;
			spin_lock_irqsave(&nesqp->lock, flags);
			nesqp->hw_iwarp_state = iwarp_state;
			nesqp->hw_tcp_state = tcp_state;
			nesqp->last_aeq = async_event_id;
			spin_unlock_irqrestore(&nesqp->lock, flags);
			nes_cm_disconn(nesqp);
			}
			break;

		case NES_AEQE_AEID_TERMINATE_SENT:
			nesqp = (struct nes_qp *)(unsigned long)context;
			nes_terminate_send_fin(nesdev, nesqp, aeqe);
			break;

		case NES_AEQE_AEID_LLP_TERMINATE_RECEIVED:
			nesqp = (struct nes_qp *)(unsigned long)context;
			nes_terminate_received(nesdev, nesqp, aeqe);
			break;

@@ -3480,7 +3447,8 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
		case NES_AEQE_AEID_DDP_UBE_DDP_MESSAGE_TOO_LONG_FOR_AVAILABLE_BUFFER:
		case NES_AEQE_AEID_AMP_BOUNDS_VIOLATION:
		case NES_AEQE_AEID_AMP_TO_WRAP:
			nesqp = (struct nes_qp *)(unsigned long)context;
			printk(KERN_ERR PFX "QP[%u] async_event_id=0x%04X IB_EVENT_QP_ACCESS_ERR\n",
					nesqp->hwqp.qp_id, async_event_id);
			nes_terminate_connection(nesdev, nesqp, aeqe, IB_EVENT_QP_ACCESS_ERR);
			break;

@@ -3488,7 +3456,6 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
		case NES_AEQE_AEID_LLP_SEGMENT_TOO_SMALL:
		case NES_AEQE_AEID_DDP_UBE_INVALID_MO:
		case NES_AEQE_AEID_DDP_UBE_INVALID_QN:
			nesqp = (struct nes_qp *)(unsigned long)context;
			if (iwarp_opcode(nesqp, aeq_info) > IWARP_OPCODE_TERM) {
				aeq_info &= 0xffff0000;
				aeq_info |= NES_AEQE_AEID_RDMAP_ROE_UNEXPECTED_OPCODE;
@@ -3530,7 +3497,8 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
		case NES_AEQE_AEID_STAG_ZERO_INVALID:
		case NES_AEQE_AEID_ROE_INVALID_RDMA_READ_REQUEST:
		case NES_AEQE_AEID_ROE_INVALID_RDMA_WRITE_OR_READ_RESP:
			nesqp = (struct nes_qp *)(unsigned long)context;
			printk(KERN_ERR PFX "QP[%u] async_event_id=0x%04X IB_EVENT_QP_FATAL\n",
					nesqp->hwqp.qp_id, async_event_id);
			nes_terminate_connection(nesdev, nesqp, aeqe, IB_EVENT_QP_FATAL);
			break;