msm: kgsl: Capture all the shader data in the snapshot
The shader block size is in dwords. Make sure we copy out all the bytes that we want. Change-Id: I42364350ee6314b4830ed11cc06e61d854122543 Signed-off-by:Lynus Vaz <lvaz@codeaurora.org> Signed-off-by:
Archana Obannagari <aobann@codeaurora.org>
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