Loading drivers/gpu/drm/msm/dsi-staging/dsi_display.c +14 −56 Original line number Diff line number Diff line Loading @@ -176,18 +176,6 @@ static int dsi_display_ctrl_power_on(struct dsi_display *display) if (display->cont_splash_enabled) { pr_debug("skip ctrl power on\n"); for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl) continue; if (!ctrl->ctrl->current_state.pwr_enabled) { ctrl->ctrl->pwr_info.host_pwr.refcount++; ctrl->ctrl->pwr_info.digital.refcount++; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_VREG_ON; ctrl->ctrl->current_state.pwr_enabled = true; } } return rc; } Loading Loading @@ -251,16 +239,6 @@ static int dsi_display_phy_power_on(struct dsi_display *display) /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip phy power on\n"); for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl) continue; if (!ctrl->phy->power_state) { ctrl->phy->pwr_info.digital.refcount++; ctrl->phy->pwr_info.phy_pwr.refcount++; ctrl->phy->power_state = true; } } return rc; } Loading Loading @@ -320,25 +298,9 @@ static int dsi_display_ctrl_core_clk_on(struct dsi_display *display) int i; struct dsi_display_ctrl *m_ctrl, *ctrl; m_ctrl = &display->ctrl[display->clk_master_idx]; /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip core clk on calling\n"); m_ctrl->ctrl->current_state.pwr_enabled = true; m_ctrl->ctrl->current_state.core_clk_enabled = true; m_ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_CORE_CLK_ON; for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl || (ctrl == m_ctrl)) continue; ctrl->ctrl->current_state.pwr_enabled = true; ctrl->ctrl->current_state.core_clk_enabled = true; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_CORE_CLK_ON; } return rc; } Loading @@ -347,6 +309,8 @@ static int dsi_display_ctrl_core_clk_on(struct dsi_display *display) * be enabled before the other controller. Master controller in the * clock context refers to the controller that sources the clock. */ m_ctrl = &display->ctrl[display->clk_master_idx]; rc = dsi_ctrl_set_power_state(m_ctrl->ctrl, DSI_CTRL_POWER_CORE_CLK_ON); if (rc) { pr_err("[%s] failed to turn on clocks, rc=%d\n", Loading Loading @@ -381,26 +345,9 @@ static int dsi_display_ctrl_link_clk_on(struct dsi_display *display) int i; struct dsi_display_ctrl *m_ctrl, *ctrl; m_ctrl = &display->ctrl[display->clk_master_idx]; /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip ctrl link clk on calling\n"); m_ctrl->ctrl->current_state.pwr_enabled = true; m_ctrl->ctrl->current_state.core_clk_enabled = true; m_ctrl->ctrl->current_state.link_clk_enabled = true; m_ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_LINK_CLK_ON; for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl || (ctrl == m_ctrl)) continue; ctrl->ctrl->current_state.pwr_enabled = true; ctrl->ctrl->current_state.core_clk_enabled = true; ctrl->ctrl->current_state.link_clk_enabled = true; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_LINK_CLK_ON; } return rc; } Loading @@ -409,6 +356,7 @@ static int dsi_display_ctrl_link_clk_on(struct dsi_display *display) * be enabled before the other controller. Master controller in the * clock context refers to the controller that sources the clock. */ m_ctrl = &display->ctrl[display->clk_master_idx]; rc = dsi_ctrl_set_clock_source(m_ctrl->ctrl, &display->clock_info.src_clks); Loading Loading @@ -2910,10 +2858,20 @@ int dsi_dsiplay_setup_splash_resource(struct dsi_display *display) if (!ctrl) return -EINVAL; /* set dsi ctrl power state */ ret = dsi_ctrl_set_power_state(ctrl->ctrl, DSI_CTRL_POWER_LINK_CLK_ON); if (ret) { SDE_ERROR("calling dsi_ctrl_set_power_state failed\n"); pr_err("%s:fail to call dsi_ctrl_set_power_state\n", __func__); return ret; } /* set dsi phy power state */ ret = dsi_phy_set_power_state(ctrl->phy, true); if (ret) { pr_err("%s:fail to call dsi_phy_set_power_state\n", __func__); return ret; } } Loading Loading
drivers/gpu/drm/msm/dsi-staging/dsi_display.c +14 −56 Original line number Diff line number Diff line Loading @@ -176,18 +176,6 @@ static int dsi_display_ctrl_power_on(struct dsi_display *display) if (display->cont_splash_enabled) { pr_debug("skip ctrl power on\n"); for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl) continue; if (!ctrl->ctrl->current_state.pwr_enabled) { ctrl->ctrl->pwr_info.host_pwr.refcount++; ctrl->ctrl->pwr_info.digital.refcount++; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_VREG_ON; ctrl->ctrl->current_state.pwr_enabled = true; } } return rc; } Loading Loading @@ -251,16 +239,6 @@ static int dsi_display_phy_power_on(struct dsi_display *display) /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip phy power on\n"); for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl) continue; if (!ctrl->phy->power_state) { ctrl->phy->pwr_info.digital.refcount++; ctrl->phy->pwr_info.phy_pwr.refcount++; ctrl->phy->power_state = true; } } return rc; } Loading Loading @@ -320,25 +298,9 @@ static int dsi_display_ctrl_core_clk_on(struct dsi_display *display) int i; struct dsi_display_ctrl *m_ctrl, *ctrl; m_ctrl = &display->ctrl[display->clk_master_idx]; /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip core clk on calling\n"); m_ctrl->ctrl->current_state.pwr_enabled = true; m_ctrl->ctrl->current_state.core_clk_enabled = true; m_ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_CORE_CLK_ON; for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl || (ctrl == m_ctrl)) continue; ctrl->ctrl->current_state.pwr_enabled = true; ctrl->ctrl->current_state.core_clk_enabled = true; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_CORE_CLK_ON; } return rc; } Loading @@ -347,6 +309,8 @@ static int dsi_display_ctrl_core_clk_on(struct dsi_display *display) * be enabled before the other controller. Master controller in the * clock context refers to the controller that sources the clock. */ m_ctrl = &display->ctrl[display->clk_master_idx]; rc = dsi_ctrl_set_power_state(m_ctrl->ctrl, DSI_CTRL_POWER_CORE_CLK_ON); if (rc) { pr_err("[%s] failed to turn on clocks, rc=%d\n", Loading Loading @@ -381,26 +345,9 @@ static int dsi_display_ctrl_link_clk_on(struct dsi_display *display) int i; struct dsi_display_ctrl *m_ctrl, *ctrl; m_ctrl = &display->ctrl[display->clk_master_idx]; /* early return for splash enabled case */ if (display->cont_splash_enabled) { pr_debug("skip ctrl link clk on calling\n"); m_ctrl->ctrl->current_state.pwr_enabled = true; m_ctrl->ctrl->current_state.core_clk_enabled = true; m_ctrl->ctrl->current_state.link_clk_enabled = true; m_ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_LINK_CLK_ON; for (i = 0; i < display->ctrl_count; i++) { ctrl = &display->ctrl[i]; if (!ctrl->ctrl || (ctrl == m_ctrl)) continue; ctrl->ctrl->current_state.pwr_enabled = true; ctrl->ctrl->current_state.core_clk_enabled = true; ctrl->ctrl->current_state.link_clk_enabled = true; ctrl->ctrl->current_state.power_state = DSI_CTRL_POWER_LINK_CLK_ON; } return rc; } Loading @@ -409,6 +356,7 @@ static int dsi_display_ctrl_link_clk_on(struct dsi_display *display) * be enabled before the other controller. Master controller in the * clock context refers to the controller that sources the clock. */ m_ctrl = &display->ctrl[display->clk_master_idx]; rc = dsi_ctrl_set_clock_source(m_ctrl->ctrl, &display->clock_info.src_clks); Loading Loading @@ -2910,10 +2858,20 @@ int dsi_dsiplay_setup_splash_resource(struct dsi_display *display) if (!ctrl) return -EINVAL; /* set dsi ctrl power state */ ret = dsi_ctrl_set_power_state(ctrl->ctrl, DSI_CTRL_POWER_LINK_CLK_ON); if (ret) { SDE_ERROR("calling dsi_ctrl_set_power_state failed\n"); pr_err("%s:fail to call dsi_ctrl_set_power_state\n", __func__); return ret; } /* set dsi phy power state */ ret = dsi_phy_set_power_state(ctrl->phy, true); if (ret) { pr_err("%s:fail to call dsi_phy_set_power_state\n", __func__); return ret; } } Loading