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Commit 45b2604e authored by Axel Lin's avatar Axel Lin Committed by Dmitry Torokhov
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Input: gameport - add helper macro for gameport_driver boilerplate



This patch introduces the module_gameport_driver macro which is a
convenience macro for gameport driver modules similar to
module_platform_driver. It is intended to be used by drivers
which init/exit section does nothing but registers/unregisters the
gameport driver. By using this macro it is possible to eliminate a
few lines of boilerplate code per gameport driver.

Based on work done by Lars-Peter Clausen <lars@metafoo.de> for
other buses (i2c and spi).

Signed-off-by: default avatarAxel Lin <axel.lin@gmail.com>
Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
parent 65ac9f7a
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+13 −0
Original line number Diff line number Diff line
@@ -153,6 +153,19 @@ int __must_check __gameport_register_driver(struct gameport_driver *drv,

void gameport_unregister_driver(struct gameport_driver *drv);

/**
 * module_gameport_driver() - Helper macro for registering a gameport driver
 * @__gameport_driver: gameport_driver struct
 *
 * Helper macro for gameport drivers which do not do anything special in
 * module init/exit. This eliminates a lot of boilerplate. Each module may
 * only use this macro once, and calling it replaces module_init() and
 * module_exit().
 */
#define module_gameport_driver(__gameport_driver) \
	module_driver(__gameport_driver, gameport_register_driver, \
		       gameport_unregister_driver)

#endif /* __KERNEL__ */

#define GAMEPORT_MODE_DISABLED		0