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On older GPU's GPU SMMU registers were physically located between GPU
registers and GPU shader memory, so we had to map these 2 physical regions
seperately in driver. On newer GPU's this is not a limitation anymore
so map full GPU address range and access shader memory as an offset
when required.
Change-Id: I3b17595e631a1f4fa2d913214ebc3911f4d2e3d9
Signed-off-by:
Tarun Karra <tkarra@codeaurora.org>