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Commit 4e0e90dc authored by Daniel Vetter's avatar Daniel Vetter Committed by Keith Packard
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drm/i915: kicking rings stuck on semaphores considered harmful



If our semaphore logic gets confused and we have a ring stuck waiting
for one, there's a decent chance it'll just execute garbage when being
kicked. Also, kicking the ring obscures the place where the error
first occured, making error_state decoding much harder.

So drop this an let gpu reset handle this mess in a clean fashion.

In contrast, kicking rings stuck on MI_WAIT is rather harmless, at
worst there'll be a bit of screen-flickering. There's also old
broken userspace out there which needs this as a  work-around.

Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: default avatarChris Wilson <chris@hchris-wilson.co.uk>
Reviewed-by: default avatarBen Widawsky <ben@bwidawsk.net>
Signed-off-by: default avatarKeith Packard <keithp@keithp.com>
parent ae662d31
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+0 −7
Original line number Diff line number Diff line
@@ -1649,13 +1649,6 @@ static bool kick_ring(struct intel_ring_buffer *ring)
		I915_WRITE_CTL(ring, tmp);
		return true;
	}
	if (IS_GEN6(dev) &&
	    (tmp & RING_WAIT_SEMAPHORE)) {
		DRM_ERROR("Kicking stuck semaphore on %s\n",
			  ring->name);
		I915_WRITE_CTL(ring, tmp);
		return true;
	}
	return false;
}