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Commit b4d8aea6 authored by Antonino A. Daplas's avatar Antonino A. Daplas Committed by Linus Torvalds
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[PATCH] fbdev: Remove software clipping from drawing functions



Remove software clipping from imageblit, fillrect and copyarea.  Clipping is
not needed because the console layer assures that reads/writes doest not
happen beyond the extents of the framebuffer.  And software clipping tends to
hide bugs, if they do exist.

Signed-off-by: default avatarAntonino Daplas <adaplas@pol.net>
Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
parent dd0314f7
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+0 −36
Original line number Diff line number Diff line
@@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
	unsigned long __iomem *dst = NULL, *src = NULL;
	int bits = BITS_PER_LONG, bytes = bits >> 3;
	int dst_idx = 0, src_idx = 0, rev_copy = 0;
	int x2, y2, vxres, vyres;

	if (p->state != FBINFO_STATE_RUNNING)
		return;

	/* We want rotation but lack hardware to do it for us. */
	if (!p->fbops->fb_rotate && p->var.rotate) {
	}

	vxres = p->var.xres_virtual;
	vyres = p->var.yres_virtual;

	if (area->dx > vxres || area->sx > vxres ||
	    area->dy > vyres || area->sy > vyres)
		return;

	/* clip the destination
	 * We could use hardware clipping but on many cards you get around
	 * hardware clipping by writing to framebuffer directly.
	 */
	x2 = area->dx + area->width;
	y2 = area->dy + area->height;
	dx = area->dx > 0 ? area->dx : 0;
	dy = area->dy > 0 ? area->dy : 0;
	x2 = x2 < vxres ? x2 : vxres;
	y2 = y2 < vyres ? y2 : vyres;
	width = x2 - dx;
	height = y2 - dy;

	if ((width==0) ||(height==0))
		return;

	/* update sx1,sy1 */
	sx += (dx - area->dx);
	sy += (dy - area->dy);

	/* the source must be completely inside the virtual screen */
	if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres)
		return;

	/* if the beginning of the target area might overlap with the end of
	the source area, be have to copy the area reverse. */
	if ((dy == sy && dx > sx) || (dy > sy)) {
+2 −22
Original line number Diff line number Diff line
@@ -344,7 +344,8 @@ bitfill_unaligned_rev(unsigned long __iomem *dst, int dst_idx, unsigned long pat

void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
{
	unsigned long x2, y2, vxres, vyres, height, width, pat, fg;
	unsigned long pat, fg;
	unsigned long width = rect->width, height = rect->height;
	int bits = BITS_PER_LONG, bytes = bits >> 3;
	u32 bpp = p->var.bits_per_pixel;
	unsigned long __iomem *dst;
@@ -353,27 +354,6 @@ void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
	if (p->state != FBINFO_STATE_RUNNING)
		return;

	/* We want rotation but lack hardware to do it for us. */
	if (!p->fbops->fb_rotate && p->var.rotate) {
	}

	vxres = p->var.xres_virtual;
	vyres = p->var.yres_virtual;

	if (!rect->width || !rect->height ||
	    rect->dx > vxres || rect->dy > vyres)
		return;

	/* We could use hardware clipping but on many cards you get around
	 * hardware clipping by writing to framebuffer directly. */

	x2 = rect->dx + rect->width;
	y2 = rect->dy + rect->height;
	x2 = x2 < vxres ? x2 : vxres;
	y2 = y2 < vyres ? y2 : vyres;
	width = x2 - rect->dx;
	height = y2 - rect->dy;

	if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
	    p->fix.visual == FB_VISUAL_DIRECTCOLOR )
		fg = ((u32 *) (p->pseudo_palette))[rect->color];
+1 −21
Original line number Diff line number Diff line
@@ -272,33 +272,13 @@ void cfb_imageblit(struct fb_info *p, const struct fb_image *image)
{
	u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
	u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
	u32 width = image->width, height = image->height; 
	u32 width = image->width;
	u32 dx = image->dx, dy = image->dy;
	int x2, y2, vxres, vyres;
	u8 __iomem *dst1;

	if (p->state != FBINFO_STATE_RUNNING)
		return;

	vxres = p->var.xres_virtual;
	vyres = p->var.yres_virtual;
	/* 
	 * We could use hardware clipping but on many cards you get around
	 * hardware clipping by writing to framebuffer directly like we are
	 * doing here. 
	 */
	if (image->dx > vxres || image->dy > vyres)
		return;

	x2 = image->dx + image->width;
	y2 = image->dy + image->height;
	dx = image->dx > 0 ? image->dx : 0;
	dy = image->dy > 0 ? image->dy : 0;
	x2 = x2 < vxres ? x2 : vxres;
	y2 = y2 < vyres ? y2 : vyres;
	width  = x2 - dx;
	height = y2 - dy;

	bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
	start_index = bitstart & (32 - 1);
	pitch_index = (p->fix.line_length & (bpl - 1)) * 8;