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Commit ae91d10a authored by Dmitry Torokhov's avatar Dmitry Torokhov
Browse files

Input: xpad - fix report for dpad and inverted Y and RY axes on xbox 360



Make the driver report Y/RY up as positive value and down as negative. Also
make DPAD mapping the same as classic xpad.

Reported-by: default avatarBrian Magnuson <bdmagnuson@gmail.com>
Tested-by: default avatarJan Kratochvil <honza@jikos.cz>
Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
parent 6426b333
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+20 −20
Original line number Diff line number Diff line
@@ -236,8 +236,8 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d
	} else /* xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS */ {
		input_report_key(dev, BTN_LEFT,  data[2] & 0x04);
		input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
		input_report_key(dev, BTN_0,     data[2] & 0x01); // up
		input_report_key(dev, BTN_1,     data[2] & 0x02); // down
		input_report_key(dev, BTN_0,     data[2] & 0x01); /* up */
		input_report_key(dev, BTN_1,     data[2] & 0x02); /* down */
	}

	/* start/back buttons and stick press left/right */
@@ -275,40 +275,40 @@ static void xpad360_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char

	/* digital pad */
	if (xpad->dpad_mapping == MAP_DPAD_TO_AXES) {
		input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x01) - !!((data[2] & 0x08) >> 3));
		input_report_abs(dev, ABS_HAT0Y, !!((data[2] & 0x02) >> 1) - !!((data[2] & 0x04) >> 2));
		input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
		input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
	} else if (xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS) {
		/* dpad as buttons (right, left, down, up) */
		input_report_key(dev, BTN_RIGHT, (data[2] & 0x01));
		input_report_key(dev, BTN_LEFT, (data[2] & 0x08) >> 3);
		input_report_key(dev, BTN_0, (data[2] & 0x02) >> 1);
		input_report_key(dev, BTN_1, (data[2] & 0x04) >> 2);
		input_report_key(dev, BTN_LEFT, data[2] & 0x04);
		input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
		input_report_key(dev, BTN_0, data[2] & 0x01);	/* up */
		input_report_key(dev, BTN_1, data[2] & 0x02);	/* down */
	}

	/* start/back buttons */
	input_report_key(dev, BTN_START,  (data[2] & 0x10) >> 4);
	input_report_key(dev, BTN_BACK,   (data[2] & 0x20) >> 5);
	input_report_key(dev, BTN_START,  data[2] & 0x10);
	input_report_key(dev, BTN_BACK,   data[2] & 0x20);

	/* stick press left/right */
	input_report_key(dev, BTN_THUMBL, data[2] & 0x40);
	input_report_key(dev, BTN_THUMBR, data[2] & 0x80);

	/* buttons A,B,X,Y,TL,TR and MODE */
	input_report_key(dev, BTN_A, (data[3] & 0x10) >> 4);
	input_report_key(dev, BTN_B, (data[3] & 0x20) >> 5);
	input_report_key(dev, BTN_X, (data[3] & 0x40) >> 6);
	input_report_key(dev, BTN_Y, (data[3] & 0x80) >> 7);
	input_report_key(dev, BTN_A,	data[3] & 0x10);
	input_report_key(dev, BTN_B,	data[3] & 0x20);
	input_report_key(dev, BTN_X,	data[3] & 0x40);
	input_report_key(dev, BTN_Y,	data[3] & 0x80);
	input_report_key(dev, BTN_TL,	data[3] & 0x01);
	input_report_key(dev, BTN_TR, (data[3] & 0x02) >> 1);
	input_report_key(dev, BTN_MODE, (data[3] & 0x04) >> 2);
	input_report_key(dev, BTN_TR,	data[3] & 0x02);
	input_report_key(dev, BTN_MODE,	data[3] & 0x04);

	/* left stick */
	input_report_abs(dev, ABS_X, (__s16) (((__s16)data[7] << 8) | (__s16)data[6]));
	input_report_abs(dev, ABS_Y, ~(__s16) (((__s16)data[9] << 8) | (__s16)data[8]));
	input_report_abs(dev, ABS_Y, (__s16) (((__s16)data[9] << 8) | (__s16)data[8]));

	/* right stick */
	input_report_abs(dev, ABS_RY, ~(__s16) (((__s16)data[13] << 8) | (__s16)data[12]));
	input_report_abs(dev, ABS_RX, (__s16) (((__s16)data[11] << 8) | (__s16)data[10]));
	input_report_abs(dev, ABS_RY, (__s16) (((__s16)data[13] << 8) | (__s16)data[12]));

	/* triggers left/right */
	input_report_abs(dev, ABS_Z, data[4]);