Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit a4bd815a authored by Deepak Rawat's avatar Deepak Rawat Committed by Thomas Hellstrom
Browse files

drm/vmwgfx: Don't impose STDU limits on framebuffer size



If framebuffers are larger, we create bounce surfaces that are within
STDU limits.

Signed-off-by: default avatarDeepak Rawat <drawat@vmware.com>
Reviewed-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
parent 140b4e67
Loading
Loading
Loading
Loading
+0 −25
Original line number Diff line number Diff line
@@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)

	dev_priv->active_display_unit = vmw_du_screen_target;

	if (dev_priv->capabilities & SVGA_CAP_3D) {
		/*
		 * For 3D VMs, display (scanout) buffer size is the smaller of
		 * max texture and max STDU
		 */
		uint32_t max_width, max_height;

		max_width = min(dev_priv->texture_max_width,
				dev_priv->stdu_max_width);
		max_height = min(dev_priv->texture_max_height,
				 dev_priv->stdu_max_height);

		dev->mode_config.max_width = max_width;
		dev->mode_config.max_height = max_height;
	} else {
		/*
		 * Given various display aspect ratios, there's no way to
		 * estimate these using prim_bb_mem.  So just set these to
		 * something arbitrarily large and we will reject any layout
		 * that doesn't fit prim_bb_mem later
		 */
		dev->mode_config.max_width = 8192;
		dev->mode_config.max_height = 8192;
	}

	vmw_kms_create_implicit_placement_property(dev_priv, false);

	for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
+14 −10
Original line number Diff line number Diff line
@@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
	*srf_out = NULL;

	if (for_scanout) {
		uint32_t max_width, max_height;

		if (!svga3dsurface_is_screen_target_format(format)) {
			DRM_ERROR("Invalid Screen Target surface format.");
			return -EINVAL;
		}

		max_width = min(dev_priv->texture_max_width,
				dev_priv->stdu_max_width);
		max_height = min(dev_priv->texture_max_height,
				 dev_priv->stdu_max_height);

		if (size.width > max_width || size.height > max_height) {
		if (size.width > dev_priv->texture_max_width ||
		    size.height > dev_priv->texture_max_height) {
			DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
				  size.width, size.height,
				  max_width, max_height);
				  dev_priv->texture_max_width,
				  dev_priv->texture_max_height);
			return -EINVAL;
		}
	} else {
@@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
	if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
		srf->res.backup_size += sizeof(SVGA3dDXSOState);

	/*
	 * Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
	 * size greater than STDU max width/height. This is really a workaround
	 * to support creation of big framebuffer requested by some user-space
	 * for whole topology. That big framebuffer won't really be used for
	 * binding with screen target as during prepare_fb a separate surface is
	 * created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
	 */
	if (dev_priv->active_display_unit == vmw_du_screen_target &&
	    for_scanout)
	    for_scanout && size.width <= dev_priv->stdu_max_width &&
	    size.height <= dev_priv->stdu_max_height)
		srf->flags |= SVGA3D_SURFACE_SCREENTARGET;

	/*