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Commit 3e9a0e0b authored by Laurent Pinchart's avatar Laurent Pinchart Committed by Mauro Carvalho Chehab
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[media] v4l: vsp1: wpf: Implement rotation support



Some WPF instances, on Gen3 devices, can perform 90° rotation when
writing frames to memory. Implement support for this using the
V4L2_CID_ROTATE control.

Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@s-opensource.com>
parent 99bb078e
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+1 −1
Original line number Diff line number Diff line
@@ -106,7 +106,7 @@ static void rpf_configure(struct vsp1_entity *entity,
			 * of the pipeline.
			 */
			output = vsp1_entity_get_pad_format(wpf, wpf->config,
							    RWPF_PAD_SOURCE);
							    RWPF_PAD_SINK);

			crop.width = pipe->partition.width * input_width
				   / output->width;
+5 −0
Original line number Diff line number Diff line
@@ -121,6 +121,11 @@ static int vsp1_rwpf_set_format(struct v4l2_subdev *subdev,
					    RWPF_PAD_SOURCE);
	*format = fmt->format;

	if (rwpf->flip.rotate) {
		format->width = fmt->format.height;
		format->height = fmt->format.width;
	}

done:
	mutex_unlock(&rwpf->entity.lock);
	return ret;
+6 −1
Original line number Diff line number Diff line
@@ -56,9 +56,14 @@ struct vsp1_rwpf {

	struct {
		spinlock_t lock;
		struct v4l2_ctrl *ctrls[2];
		struct {
			struct v4l2_ctrl *vflip;
			struct v4l2_ctrl *hflip;
			struct v4l2_ctrl *rotate;
		} ctrls;
		unsigned int pending;
		unsigned int active;
		bool rotate;
	} flip;

	struct vsp1_rwpf_memory mem;
+10 −2
Original line number Diff line number Diff line
@@ -187,9 +187,13 @@ static void vsp1_video_pipeline_setup_partitions(struct vsp1_pipeline *pipe)
	struct vsp1_entity *entity;
	unsigned int div_size;

	/*
	 * Partitions are computed on the size before rotation, use the format
	 * at the WPF sink.
	 */
	format = vsp1_entity_get_pad_format(&pipe->output->entity,
					    pipe->output->entity.config,
					    RWPF_PAD_SOURCE);
					    RWPF_PAD_SINK);
	div_size = format->width;

	/* Gen2 hardware doesn't require image partitioning. */
@@ -229,9 +233,13 @@ static struct v4l2_rect vsp1_video_partition(struct vsp1_pipeline *pipe,
	struct v4l2_rect partition;
	unsigned int modulus;

	/*
	 * Partitions are computed on the size before rotation, use the format
	 * at the WPF sink.
	 */
	format = vsp1_entity_get_pad_format(&pipe->output->entity,
					    pipe->output->entity.config,
					    RWPF_PAD_SOURCE);
					    RWPF_PAD_SINK);

	/* A single partition simply processes the output size in full. */
	if (pipe->partitions <= 1) {
+155 −50
Original line number Diff line number Diff line
@@ -43,32 +43,90 @@ static inline void vsp1_wpf_write(struct vsp1_rwpf *wpf,
enum wpf_flip_ctrl {
	WPF_CTRL_VFLIP = 0,
	WPF_CTRL_HFLIP = 1,
	WPF_CTRL_MAX,
};

static int vsp1_wpf_set_rotation(struct vsp1_rwpf *wpf, unsigned int rotation)
{
	struct vsp1_video *video = wpf->video;
	struct v4l2_mbus_framefmt *sink_format;
	struct v4l2_mbus_framefmt *source_format;
	bool rotate;
	int ret = 0;

	/*
	 * Only consider the 0°/180° from/to 90°/270° modifications, the rest
	 * is taken care of by the flipping configuration.
	 */
	rotate = rotation == 90 || rotation == 270;
	if (rotate == wpf->flip.rotate)
		return 0;

	/* Changing rotation isn't allowed when buffers are allocated. */
	mutex_lock(&video->lock);

	if (vb2_is_busy(&video->queue)) {
		ret = -EBUSY;
		goto done;
	}

	sink_format = vsp1_entity_get_pad_format(&wpf->entity,
						 wpf->entity.config,
						 RWPF_PAD_SINK);
	source_format = vsp1_entity_get_pad_format(&wpf->entity,
						   wpf->entity.config,
						   RWPF_PAD_SOURCE);

	mutex_lock(&wpf->entity.lock);

	if (rotate) {
		source_format->width = sink_format->height;
		source_format->height = sink_format->width;
	} else {
		source_format->width = sink_format->width;
		source_format->height = sink_format->height;
	}

	wpf->flip.rotate = rotate;

	mutex_unlock(&wpf->entity.lock);

done:
	mutex_unlock(&video->lock);
	return ret;
}

static int vsp1_wpf_s_ctrl(struct v4l2_ctrl *ctrl)
{
	struct vsp1_rwpf *wpf =
		container_of(ctrl->handler, struct vsp1_rwpf, ctrls);
	unsigned int i;
	unsigned int rotation;
	u32 flip = 0;
	int ret;

	switch (ctrl->id) {
	case V4L2_CID_HFLIP:
	case V4L2_CID_VFLIP:
		for (i = 0; i < WPF_CTRL_MAX; ++i) {
			if (wpf->flip.ctrls[i])
				flip |= wpf->flip.ctrls[i]->val ? BIT(i) : 0;
		}
	/* Update the rotation. */
	rotation = wpf->flip.ctrls.rotate ? wpf->flip.ctrls.rotate->val : 0;
	ret = vsp1_wpf_set_rotation(wpf, rotation);
	if (ret < 0)
		return ret;

	/*
	 * Compute the flip value resulting from all three controls, with
	 * rotation by 180° flipping the image in both directions. Store the
	 * result in the pending flip field for the next frame that will be
	 * processed.
	 */
	if (wpf->flip.ctrls.vflip->val)
		flip |= BIT(WPF_CTRL_VFLIP);

	if (wpf->flip.ctrls.hflip && wpf->flip.ctrls.hflip->val)
		flip |= BIT(WPF_CTRL_HFLIP);

	if (rotation == 180 || rotation == 270)
		flip ^= BIT(WPF_CTRL_VFLIP) | BIT(WPF_CTRL_HFLIP);

	spin_lock_irq(&wpf->flip.lock);
	wpf->flip.pending = flip;
	spin_unlock_irq(&wpf->flip.lock);
		break;

	default:
		return -EINVAL;
	}

	return 0;
}
@@ -89,10 +147,10 @@ static int wpf_init_controls(struct vsp1_rwpf *wpf)
		num_flip_ctrls = 0;
	} else if (vsp1->info->features & VSP1_HAS_WPF_HFLIP) {
		/*
		 * When horizontal flip is supported the WPF implements two
		 * controls (horizontal flip and vertical flip).
		 * When horizontal flip is supported the WPF implements three
		 * controls (horizontal flip, vertical flip and rotation).
		 */
		num_flip_ctrls = 2;
		num_flip_ctrls = 3;
	} else if (vsp1->info->features & VSP1_HAS_WPF_VFLIP) {
		/*
		 * When only vertical flip is supported the WPF implements a
@@ -107,17 +165,19 @@ static int wpf_init_controls(struct vsp1_rwpf *wpf)
	vsp1_rwpf_init_ctrls(wpf, num_flip_ctrls);

	if (num_flip_ctrls >= 1) {
		wpf->flip.ctrls[WPF_CTRL_VFLIP] =
		wpf->flip.ctrls.vflip =
			v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
					  V4L2_CID_VFLIP, 0, 1, 1, 0);
	}

	if (num_flip_ctrls == 2) {
		wpf->flip.ctrls[WPF_CTRL_HFLIP] =
	if (num_flip_ctrls == 3) {
		wpf->flip.ctrls.hflip =
			v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
					  V4L2_CID_HFLIP, 0, 1, 1, 0);

		v4l2_ctrl_cluster(2, wpf->flip.ctrls);
		wpf->flip.ctrls.rotate =
			v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
					  V4L2_CID_ROTATE, 0, 270, 90, 0);
		v4l2_ctrl_cluster(3, &wpf->flip.ctrls.vflip);
	}

	if (wpf->ctrls.error) {
@@ -222,8 +282,8 @@ static void wpf_configure(struct vsp1_entity *entity,
		const struct vsp1_format_info *fmtinfo = wpf->fmtinfo;
		struct vsp1_rwpf_memory mem = wpf->mem;
		unsigned int flip = wpf->flip.active;
		unsigned int width = source_format->width;
		unsigned int height = source_format->height;
		unsigned int width = sink_format->width;
		unsigned int height = sink_format->height;
		unsigned int offset;

		/*
@@ -246,45 +306,78 @@ static void wpf_configure(struct vsp1_entity *entity,
		/*
		 * Update the memory offsets based on flipping configuration.
		 * The destination addresses point to the locations where the
		 * VSP starts writing to memory, which can be different corners
		 * of the image depending on vertical flipping.
		 * VSP starts writing to memory, which can be any corner of the
		 * image depending on the combination of flipping and rotation.
		 */
		if (pipe->partitions > 1) {
			const struct vsp1_format_info *fmtinfo = wpf->fmtinfo;

		/*
			 * Horizontal flipping is handled through a line buffer
			 * and doesn't modify the start address, but still needs
			 * to be handled when image partitioning is in effect to
			 * order the partitions correctly.
		 * First take the partition left coordinate into account.
		 * Compute the offset to order the partitions correctly on the
		 * output based on whether flipping is enabled. Consider
		 * horizontal flipping when rotation is disabled but vertical
		 * flipping when rotation is enabled, as rotating the image
		 * switches the horizontal and vertical directions. The offset
		 * is applied horizontally or vertically accordingly.
		 */
			if (flip & BIT(WPF_CTRL_HFLIP))
		if (flip & BIT(WPF_CTRL_HFLIP) && !wpf->flip.rotate)
			offset = format->width - pipe->partition.left
				- pipe->partition.width;
		else if (flip & BIT(WPF_CTRL_VFLIP) && wpf->flip.rotate)
			offset = format->height - pipe->partition.left
				- pipe->partition.width;
		else
			offset = pipe->partition.left;

			mem.addr[0] += offset * fmtinfo->bpp[0] / 8;
			if (format->num_planes > 1) {
				mem.addr[1] += offset / fmtinfo->hsub
					     * fmtinfo->bpp[1] / 8;
				mem.addr[2] += offset / fmtinfo->hsub
					     * fmtinfo->bpp[2] / 8;
			}
		for (i = 0; i < format->num_planes; ++i) {
			unsigned int hsub = i > 0 ? fmtinfo->hsub : 1;
			unsigned int vsub = i > 0 ? fmtinfo->vsub : 1;

			if (wpf->flip.rotate)
				mem.addr[i] += offset / vsub
					     * format->plane_fmt[i].bytesperline;
			else
				mem.addr[i] += offset / hsub
					     * fmtinfo->bpp[i] / 8;
		}

		if (flip & BIT(WPF_CTRL_VFLIP)) {
			mem.addr[0] += (format->height - 1)
			/*
			 * When rotating the output (after rotation) image
			 * height is equal to the partition width (before
			 * rotation). Otherwise it is equal to the output
			 * image height.
			 */
			if (wpf->flip.rotate)
				height = pipe->partition.width;
			else
				height = format->height;

			mem.addr[0] += (height - 1)
				     * format->plane_fmt[0].bytesperline;

			if (format->num_planes > 1) {
				offset = (format->height / wpf->fmtinfo->vsub - 1)
				offset = (height / fmtinfo->vsub - 1)
				       * format->plane_fmt[1].bytesperline;
				mem.addr[1] += offset;
				mem.addr[2] += offset;
			}
		}

		if (wpf->flip.rotate && !(flip & BIT(WPF_CTRL_HFLIP))) {
			unsigned int hoffset = max(0, (int)format->width - 16);

			/*
			 * Compute the output coordinate. The partition
			 * horizontal (left) offset becomes a vertical offset.
			 */
			for (i = 0; i < format->num_planes; ++i) {
				unsigned int hsub = i > 0 ? fmtinfo->hsub : 1;

				mem.addr[i] += hoffset / hsub
					     * fmtinfo->bpp[i] / 8;
			}
		}

		/*
		 * On Gen3 hardware the SPUVS bit has no effect on 3-planar
		 * formats. Swap the U and V planes manually in that case.
@@ -306,6 +399,9 @@ static void wpf_configure(struct vsp1_entity *entity,

		outfmt = fmtinfo->hwfmt << VI6_WPF_OUTFMT_WRFMT_SHIFT;

		if (wpf->flip.rotate)
			outfmt |= VI6_WPF_OUTFMT_ROT;

		if (fmtinfo->alpha)
			outfmt |= VI6_WPF_OUTFMT_PXA;
		if (fmtinfo->swap_yc)
@@ -367,9 +463,18 @@ static void wpf_configure(struct vsp1_entity *entity,
			   VI6_WFP_IRQ_ENB_DFEE);
}

static unsigned int wpf_max_width(struct vsp1_entity *entity,
				  struct vsp1_pipeline *pipe)
{
	struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev);

	return wpf->flip.rotate ? 256 : wpf->max_width;
}

static const struct vsp1_entity_operations wpf_entity_ops = {
	.destroy = vsp1_wpf_destroy,
	.configure = wpf_configure,
	.max_width = wpf_max_width,
};

/* -----------------------------------------------------------------------------