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Commit 33ca1a24 authored by Ulf Magnusson's avatar Ulf Magnusson Committed by Masahiro Yamada
Browse files

kconfig: Document the 'menu' struct



Understanding what it represents helps a lot when reading the code, and
it's not obvious, so document it.

The ROOT_MENU flag is only set and tested by the gconf and qconf front
ends, so leave it undocumented here. The obvious guess for what it means
is correct.

Signed-off-by: default avatarUlf Magnusson <ulfalizer@gmail.com>
Signed-off-by: default avatarMasahiro Yamada <yamada.masahiro@socionext.com>
parent 2c37e084
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+45 −0
Original line number Diff line number Diff line
@@ -166,22 +166,67 @@ struct property {
	for (st = sym->prop; st; st = st->next) \
		if (st->text)

/*
 * Represents a node in the menu tree, as seen in e.g. menuconfig (though used
 * for all front ends). Each symbol, menu, etc. defined in the Kconfig files
 * gets a node. A symbol defined in multiple locations gets one node at each
 * location.
 */
struct menu {
	/* The next menu node at the same level */
	struct menu *next;

	/* The parent menu node, corresponding to e.g. a menu or choice */
	struct menu *parent;

	/* The first child menu node, for e.g. menus and choices */
	struct menu *list;

	/*
	 * The symbol associated with the menu node. Choices are implemented as
	 * a special kind of symbol. NULL for menus, comments, and ifs.
	 */
	struct symbol *sym;

	/*
	 * The prompt associated with the node. This holds the prompt for a
	 * symbol as well as the text for a menu or comment, along with the
	 * type (P_PROMPT, P_MENU, etc.)
	 */
	struct property *prompt;

	/*
	 * 'visible if' dependencies. If more than one is given, they will be
	 * ANDed together.
	 */
	struct expr *visibility;

	/*
	 * Ordinary dependencies from e.g. 'depends on' and 'if', ANDed
	 * together
	 */
	struct expr *dep;

	/* MENU_* flags */
	unsigned int flags;

	/* Any help text associated with the node */
	char *help;

	/* The location where the menu node appears in the Kconfig files */
	struct file *file;
	int lineno;

	/* For use by front ends that need to store auxiliary data */
	void *data;
};

/*
 * Set on a menu node when the corresponding symbol changes state in some way.
 * Can be checked by front ends.
 */
#define MENU_CHANGED		0x0001

#define MENU_ROOT		0x0002

struct jump_key {