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Commit 23ba4fd0 authored by Ben Widawsky's avatar Ben Widawsky Committed by Daniel Vetter
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drm/i915: wait render timeout ioctl



This helps implement GL_ARB_sync but stops short of allowing full blown
sync objects. Finally we can use the new timed seqno waiting function
to allow userspace to wait on a buffer object with a timeout. This
implements that interface.

The IOCTL will take as input a buffer object handle, and a timeout in
nanoseconds (flags is currently optional but will likely be used for
permutations of flush operations). Users may specify 0 nanoseconds to
instantly check.

The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any
non-zero timeout parameter the wait ioctl will wait for the given number
of nanoseconds on an object becoming unbusy. Since the wait itself does
so holding struct_mutex the object may become re-busied before this
completes. A similar but shorter race condition exists in the busy
ioctl.

v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris)
Flush the object from the gpu write domain (Chris + Daniel)
Fix leaked refcount in good case (Chris)
Naturally align ioctl struct (Chris)

v3: Drop lock after getting seqno to avoid ugly dance (Chris)

v4: check for 0 timeout after olr check to allow polling (Chris)

v5: Updated the comment. (Chris)

v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel)
Fix the commit message comment to be less ugly (Ben)
Add a warning to check the return timespec (Ben)

v7: Use DRM_AUTH for the ioctl. (Eugeni)

Signed-off-by: default avatarBen Widawsky <ben@bwidawsk.net>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent f3fd3768
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+1 −0
Original line number Diff line number Diff line
@@ -1803,6 +1803,7 @@ struct drm_ioctl_desc i915_ioctls[] = {
	DRM_IOCTL_DEF_DRV(I915_OVERLAY_ATTRS, intel_overlay_attrs, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
	DRM_IOCTL_DEF_DRV(I915_SET_SPRITE_COLORKEY, intel_sprite_set_colorkey, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
	DRM_IOCTL_DEF_DRV(I915_GET_SPRITE_COLORKEY, intel_sprite_get_colorkey, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
	DRM_IOCTL_DEF_DRV(I915_GEM_WAIT, i915_gem_wait_ioctl, DRM_AUTH|DRM_UNLOCKED),
};

int i915_max_ioctl = DRM_ARRAY_SIZE(i915_ioctls);
+2 −0
Original line number Diff line number Diff line
@@ -1229,6 +1229,8 @@ int i915_gem_get_tiling(struct drm_device *dev, void *data,
			struct drm_file *file_priv);
int i915_gem_get_aperture_ioctl(struct drm_device *dev, void *data,
				struct drm_file *file_priv);
int i915_gem_wait_ioctl(struct drm_device *dev, void *data,
			struct drm_file *file_priv);
void i915_gem_load(struct drm_device *dev);
int i915_gem_init_object(struct drm_gem_object *obj);
int __must_check i915_gem_flush_ring(struct intel_ring_buffer *ring,
+86 −0
Original line number Diff line number Diff line
@@ -2000,6 +2000,92 @@ i915_gem_object_wait_rendering(struct drm_i915_gem_object *obj)
	return 0;
}

/**
 * i915_gem_wait_ioctl - implements DRM_IOCTL_I915_GEM_WAIT
 * @DRM_IOCTL_ARGS: standard ioctl arguments
 *
 * Returns 0 if successful, else an error is returned with the remaining time in
 * the timeout parameter.
 *  -ETIME: object is still busy after timeout
 *  -ERESTARTSYS: signal interrupted the wait
 *  -ENONENT: object doesn't exist
 * Also possible, but rare:
 *  -EAGAIN: GPU wedged
 *  -ENOMEM: damn
 *  -ENODEV: Internal IRQ fail
 *  -E?: The add request failed
 *
 * The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any
 * non-zero timeout parameter the wait ioctl will wait for the given number of
 * nanoseconds on an object becoming unbusy. Since the wait itself does so
 * without holding struct_mutex the object may become re-busied before this
 * function completes. A similar but shorter * race condition exists in the busy
 * ioctl
 */
int
i915_gem_wait_ioctl(struct drm_device *dev, void *data, struct drm_file *file)
{
	struct drm_i915_gem_wait *args = data;
	struct drm_i915_gem_object *obj;
	struct intel_ring_buffer *ring = NULL;
	struct timespec timeout;
	u32 seqno = 0;
	int ret = 0;

	timeout = ns_to_timespec(args->timeout_ns);

	ret = i915_mutex_lock_interruptible(dev);
	if (ret)
		return ret;

	obj = to_intel_bo(drm_gem_object_lookup(dev, file, args->bo_handle));
	if (&obj->base == NULL) {
		mutex_unlock(&dev->struct_mutex);
		return -ENOENT;
	}

	/* Need to make sure the object is flushed first. This non-obvious
	 * flush is required to enforce that (active && !olr) == no wait
	 * necessary.
	 */
	ret = i915_gem_object_flush_gpu_write_domain(obj);
	if (ret)
		goto out;

	if (obj->active) {
		seqno = obj->last_rendering_seqno;
		ring = obj->ring;
	}

	if (seqno == 0)
		 goto out;

	ret = i915_gem_check_olr(ring, seqno);
	if (ret)
		goto out;

	/* Do this after OLR check to make sure we make forward progress polling
	 * on this IOCTL with a 0 timeout (like busy ioctl)
	 */
	if (!args->timeout_ns) {
		ret = -ETIME;
		goto out;
	}

	drm_gem_object_unreference(&obj->base);
	mutex_unlock(&dev->struct_mutex);

	ret = __wait_seqno(ring, seqno, true, &timeout);
	WARN_ON(!timespec_valid(&timeout));
	args->timeout_ns = timespec_to_ns(&timeout);
	return ret;

out:
	drm_gem_object_unreference(&obj->base);
	mutex_unlock(&dev->struct_mutex);
	return ret;
}

/**
 * i915_gem_object_sync - sync an object to a ring.
 *
+10 −0
Original line number Diff line number Diff line
@@ -200,6 +200,7 @@ typedef struct _drm_i915_sarea {
#define DRM_I915_GEM_EXECBUFFER2	0x29
#define DRM_I915_GET_SPRITE_COLORKEY	0x2a
#define DRM_I915_SET_SPRITE_COLORKEY	0x2b
#define DRM_I915_GEM_WAIT	0x2c

#define DRM_IOCTL_I915_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t)
#define DRM_IOCTL_I915_FLUSH		DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH)
@@ -243,6 +244,7 @@ typedef struct _drm_i915_sarea {
#define DRM_IOCTL_I915_OVERLAY_ATTRS	DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs)
#define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
#define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
#define DRM_IOCTL_I915_GEM_WAIT		DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait)

/* Allow drivers to submit batchbuffers directly to hardware, relying
 * on the security mechanisms provided by hardware.
@@ -886,4 +888,12 @@ struct drm_intel_sprite_colorkey {
	__u32 flags;
};

struct drm_i915_gem_wait {
	/** Handle of BO we shall wait on */
	__u32 bo_handle;
	__u32 flags;
	/** Number of nanoseconds to wait, Returns time remaining. */
	__u64 timeout_ns;
};

#endif				/* _I915_DRM_H_ */