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Commit 0e3704c9 authored by Rob Clark's avatar Rob Clark Committed by Daniel Vetter
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drm/fb: handle tiled connectors better



We don't want tile 0,0 to artificially constrain the size of the legacy
fbdev device.  Instead when reducing fb_size to be the minimum of all
displays, only consider the rightmost and bottommost tiles.

Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
Tested-by: default avatarHai Li <hali@codeaurora.org>
Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent 675c8328
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+23 −3
Original line number Diff line number Diff line
@@ -1034,9 +1034,16 @@ static int drm_fb_helper_single_fb_probe(struct drm_fb_helper *fb_helper,
	crtc_count = 0;
	for (i = 0; i < fb_helper->crtc_count; i++) {
		struct drm_display_mode *desired_mode;
		int x, y;
		struct drm_mode_set *mode_set;
		int x, y, j;
		/* in case of tile group, are we the last tile vert or horiz?
		 * If no tile group you are always the last one both vertically
		 * and horizontally
		 */
		bool lastv = true, lasth = true;

		desired_mode = fb_helper->crtc_info[i].desired_mode;
		mode_set = &fb_helper->crtc_info[i].mode_set;

		if (!desired_mode)
			continue;
@@ -1051,7 +1058,20 @@ static int drm_fb_helper_single_fb_probe(struct drm_fb_helper *fb_helper,

		sizes.surface_width  = max_t(u32, desired_mode->hdisplay + x, sizes.surface_width);
		sizes.surface_height = max_t(u32, desired_mode->vdisplay + y, sizes.surface_height);

		for (j = 0; j < mode_set->num_connectors; j++) {
			struct drm_connector *connector = mode_set->connectors[j];
			if (connector->has_tile) {
				lasth = (connector->tile_h_loc == (connector->num_h_tile - 1));
				lastv = (connector->tile_v_loc == (connector->num_v_tile - 1));
				/* cloning to multiple tiles is just crazy-talk, so: */
				break;
			}
		}

		if (lasth)
			sizes.fb_width  = min_t(u32, desired_mode->hdisplay + x, sizes.fb_width);
		if (lastv)
			sizes.fb_height = min_t(u32, desired_mode->vdisplay + y, sizes.fb_height);
	}