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Commit ba00c3f2 authored by Rob Clark's avatar Rob Clark
Browse files

drm/msm: remove fence_cbs



This was only used for atomic commit these days.  So instead just give
atomic it's own work-queue where we can do a block on each bo in turn.
Simplifies things a whole bunch and makes the 'struct fence' conversion
easier.

Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
parent ca762a8a
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+32 −45
Original line number Diff line number Diff line
@@ -18,18 +18,16 @@
#include "msm_drv.h"
#include "msm_kms.h"
#include "msm_gem.h"
#include "msm_gpu.h"   /* temporary */
#include "msm_fence.h"

struct msm_commit {
	struct drm_device *dev;
	struct drm_atomic_state *state;
	uint32_t fence;
	struct msm_fence_cb fence_cb;
	struct work_struct work;
	uint32_t crtc_mask;
};

static void fence_cb(struct msm_fence_cb *cb);
static void commit_worker(struct work_struct *work);

/* block until specified crtcs are no longer pending update, and
 * atomically mark them as pending update
@@ -71,11 +69,7 @@ static struct msm_commit *commit_init(struct drm_atomic_state *state)
	c->dev = state->dev;
	c->state = state;

	/* TODO we might need a way to indicate to run the cb on a
	 * different wq so wait_for_vblanks() doesn't block retiring
	 * bo's..
	 */
	INIT_FENCE_CB(&c->fence_cb, fence_cb);
	INIT_WORK(&c->work, commit_worker);

	return c;
}
@@ -113,16 +107,39 @@ static void msm_atomic_wait_for_commit_done(struct drm_device *dev,
	}
}

static void wait_fences(struct msm_commit *c, bool async)
{
	int nplanes = c->dev->mode_config.num_total_plane;
	ktime_t timeout = ktime_add_ms(ktime_get(), 1000);
	int i;

	for (i = 0; i < nplanes; i++) {
		struct drm_plane *plane = c->state->planes[i];
		struct drm_plane_state *new_state = c->state->plane_states[i];

		if (!plane)
			continue;

		if ((plane->state->fb != new_state->fb) && new_state->fb) {
			struct drm_gem_object *obj =
				msm_framebuffer_bo(new_state->fb, 0);
			msm_gem_cpu_sync(obj, MSM_PREP_READ, &timeout);
		}
	}
}

/* The (potentially) asynchronous part of the commit.  At this point
 * nothing can fail short of armageddon.
 */
static void complete_commit(struct msm_commit *c)
static void complete_commit(struct msm_commit *c, bool async)
{
	struct drm_atomic_state *state = c->state;
	struct drm_device *dev = state->dev;
	struct msm_drm_private *priv = dev->dev_private;
	struct msm_kms *kms = priv->kms;

	wait_fences(c, async);

	kms->funcs->prepare_commit(kms, state);

	drm_atomic_helper_commit_modeset_disables(dev, state);
@@ -155,17 +172,9 @@ static void complete_commit(struct msm_commit *c)
	commit_destroy(c);
}

static void fence_cb(struct msm_fence_cb *cb)
static void commit_worker(struct work_struct *work)
{
	struct msm_commit *c =
			container_of(cb, struct msm_commit, fence_cb);
	complete_commit(c);
}

static void add_fb(struct msm_commit *c, struct drm_framebuffer *fb)
{
	struct drm_gem_object *obj = msm_framebuffer_bo(fb, 0);
	c->fence = max(c->fence, msm_gem_fence(to_msm_bo(obj), MSM_PREP_READ));
	complete_commit(container_of(work, struct msm_commit, work), true);
}

int msm_atomic_check(struct drm_device *dev,
@@ -204,9 +213,7 @@ int msm_atomic_commit(struct drm_device *dev,
		struct drm_atomic_state *state, bool nonblock)
{
	struct msm_drm_private *priv = dev->dev_private;
	int nplanes = dev->mode_config.num_total_plane;
	int ncrtcs = dev->mode_config.num_crtc;
	ktime_t timeout;
	struct msm_commit *c;
	int i, ret;

@@ -230,20 +237,6 @@ int msm_atomic_commit(struct drm_device *dev,
		c->crtc_mask |= (1 << drm_crtc_index(crtc));
	}

	/*
	 * Figure out what fence to wait for:
	 */
	for (i = 0; i < nplanes; i++) {
		struct drm_plane *plane = state->planes[i];
		struct drm_plane_state *new_state = state->plane_states[i];

		if (!plane)
			continue;

		if ((plane->state->fb != new_state->fb) && new_state->fb)
			add_fb(c, new_state->fb);
	}

	/*
	 * Wait for pending updates on any of the same crtc's and then
	 * mark our set of crtc's as busy:
@@ -278,18 +271,12 @@ int msm_atomic_commit(struct drm_device *dev,
	 * current layout.
	 */

	if (nonblock && priv->gpu) {
		msm_queue_fence_cb(priv->gpu->fctx, &c->fence_cb, c->fence);
	if (nonblock) {
		queue_work(priv->atomic_wq, &c->work);
		return 0;
	}

	timeout = ktime_add_ms(ktime_get(), 1000);

	/* uninterruptible wait */
	if (priv->gpu)
		msm_wait_fence(priv->gpu->fctx, c->fence, &timeout, false);

	complete_commit(c);
	complete_commit(c, false);

	return 0;

+4 −0
Original line number Diff line number Diff line
@@ -213,6 +213,9 @@ static int msm_unload(struct drm_device *dev)
	flush_workqueue(priv->wq);
	destroy_workqueue(priv->wq);

	flush_workqueue(priv->atomic_wq);
	destroy_workqueue(priv->atomic_wq);

	if (kms) {
		pm_runtime_disable(dev->dev);
		kms->funcs->destroy(kms);
@@ -339,6 +342,7 @@ static int msm_load(struct drm_device *dev, unsigned long flags)
	dev->dev_private = priv;

	priv->wq = alloc_ordered_workqueue("msm", 0);
	priv->atomic_wq = alloc_ordered_workqueue("msm:atomic", 0);
	init_waitqueue_head(&priv->pending_crtcs_event);

	INIT_LIST_HEAD(&priv->inactive_list);
+3 −2
Original line number Diff line number Diff line
@@ -109,6 +109,7 @@ struct msm_drm_private {
	struct list_head inactive_list;

	struct workqueue_struct *wq;
	struct workqueue_struct *atomic_wq;

	/* crtcs pending async atomic updates: */
	uint32_t pending_crtcs;
@@ -192,8 +193,8 @@ void *msm_gem_vaddr(struct drm_gem_object *obj);
void msm_gem_move_to_active(struct drm_gem_object *obj,
		struct msm_gpu *gpu, bool write, uint32_t fence);
void msm_gem_move_to_inactive(struct drm_gem_object *obj);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
		ktime_t *timeout);
int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_fini(struct drm_gem_object *obj);
void msm_gem_free_object(struct drm_gem_object *obj);
int msm_gem_new_handle(struct drm_device *dev, struct drm_file *file,
+0 −43
Original line number Diff line number Diff line
@@ -33,7 +33,6 @@ msm_fence_context_alloc(struct drm_device *dev, const char *name)
	fctx->dev = dev;
	fctx->name = name;
	init_waitqueue_head(&fctx->event);
	INIT_LIST_HEAD(&fctx->fence_cbs);

	return fctx;
}
@@ -86,54 +85,12 @@ int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence,
	return ret;
}

int msm_queue_fence_cb(struct msm_fence_context *fctx,
		struct msm_fence_cb *cb, uint32_t fence)
{
	struct msm_drm_private *priv = fctx->dev->dev_private;
	int ret = 0;

	mutex_lock(&fctx->dev->struct_mutex);
	if (!list_empty(&cb->work.entry)) {
		ret = -EINVAL;
	} else if (fence > fctx->completed_fence) {
		cb->fence = fence;
		list_add_tail(&cb->work.entry, &fctx->fence_cbs);
	} else {
		queue_work(priv->wq, &cb->work);
	}
	mutex_unlock(&fctx->dev->struct_mutex);

	return ret;
}

/* called from workqueue */
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence)
{
	struct msm_drm_private *priv = fctx->dev->dev_private;

	mutex_lock(&fctx->dev->struct_mutex);
	fctx->completed_fence = max(fence, fctx->completed_fence);

	while (!list_empty(&fctx->fence_cbs)) {
		struct msm_fence_cb *cb;

		cb = list_first_entry(&fctx->fence_cbs,
				struct msm_fence_cb, work.entry);

		if (cb->fence > fctx->completed_fence)
			break;

		list_del_init(&cb->work.entry);
		queue_work(priv->wq, &cb->work);
	}

	mutex_unlock(&fctx->dev->struct_mutex);

	wake_up_all(&fctx->event);
}

void __msm_fence_worker(struct work_struct *work)
{
	struct msm_fence_cb *cb = container_of(work, struct msm_fence_cb, work);
	cb->func(cb);
}
+0 −16
Original line number Diff line number Diff line
@@ -27,28 +27,12 @@ struct msm_fence_context {
	uint32_t last_fence;          /* last assigned fence */
	uint32_t completed_fence;     /* last completed fence */
	wait_queue_head_t event;
	/* callbacks deferred until bo is inactive: */
	struct list_head fence_cbs;
};

struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
		const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);

/* callback from wq once fence has passed: */
struct msm_fence_cb {
	struct work_struct work;
	uint32_t fence;
	void (*func)(struct msm_fence_cb *cb);
};

void __msm_fence_worker(struct work_struct *work);

#define INIT_FENCE_CB(_cb, _func)  do {                     \
		INIT_WORK(&(_cb)->work, __msm_fence_worker); \
		(_cb)->func = _func;                         \
	} while (0)

int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence,
		ktime_t *timeout, bool interruptible);
int msm_queue_fence_cb(struct msm_fence_context *fctx,
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