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Commit a783a09e authored by Eric Anholt's avatar Eric Anholt
Browse files

drm/v3d: Refactor job management.



The CL submission had two jobs embedded in an exec struct.  When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff.  As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.

v2: Fix missing error path in TFU ioctl's bo[] allocation.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net


Acked-by: default avatarRob Clark <robdclark@gmail.com>
parent d4c3022a
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+39 −38
Original line number Diff line number Diff line
@@ -67,8 +67,8 @@ struct v3d_dev {

	struct work_struct overflow_mem_work;

	struct v3d_exec_info *bin_job;
	struct v3d_exec_info *render_job;
	struct v3d_bin_job *bin_job;
	struct v3d_render_job *render_job;
	struct v3d_tfu_job *tfu_job;

	struct v3d_queue_state queue[V3D_MAX_QUEUES];
@@ -117,7 +117,7 @@ struct v3d_bo {
	struct drm_mm_node node;

	/* List entry for the BO's position in
	 * v3d_exec_info->unref_list
	 * v3d_render_job->unref_list
	 */
	struct list_head unref_head;
};
@@ -157,7 +157,15 @@ to_v3d_fence(struct dma_fence *fence)
struct v3d_job {
	struct drm_sched_job base;

	struct v3d_exec_info *exec;
	struct kref refcount;

	struct v3d_dev *v3d;

	/* This is the array of BOs that were looked up at the start
	 * of submission.
	 */
	struct drm_gem_object **bo;
	u32 bo_count;

	/* An optional fence userspace can pass in for the job to depend on. */
	struct dma_fence *in_fence;
@@ -165,59 +173,53 @@ struct v3d_job {
	/* v3d fence to be signaled by IRQ handler when the job is complete. */
	struct dma_fence *irq_fence;

	/* scheduler fence for when the job is considered complete and
	 * the BO reservations can be released.
	 */
	struct dma_fence *done_fence;

	/* Callback for the freeing of the job on refcount going to 0. */
	void (*free)(struct kref *ref);
};

struct v3d_bin_job {
	struct v3d_job base;

	/* GPU virtual addresses of the start/end of the CL job. */
	u32 start, end;

	u32 timedout_ctca, timedout_ctra;
};

struct v3d_exec_info {
	struct v3d_dev *v3d;
	/* Corresponding render job, for attaching our overflow memory. */
	struct v3d_render_job *render;

	/* Submitted tile memory allocation start/size, tile state. */
	u32 qma, qms, qts;
};

	struct v3d_job bin, render;
struct v3d_render_job {
	struct v3d_job base;

	/* Fence for when the scheduler considers the binner to be
	 * done, for render to depend on.
	/* Optional fence for the binner, to depend on before starting
	 * our job.
	 */
	struct dma_fence *bin_done_fence;

	/* Fence for when the scheduler considers the render to be
	 * done, for when the BOs reservations should be complete.
	 */
	struct dma_fence *render_done_fence;

	struct kref refcount;
	/* GPU virtual addresses of the start/end of the CL job. */
	u32 start, end;

	/* This is the array of BOs that were looked up at the start of exec. */
	struct drm_gem_object **bo;
	u32 bo_count;
	u32 timedout_ctca, timedout_ctra;

	/* List of overflow BOs used in the job that need to be
	 * released once the job is complete.
	 */
	struct list_head unref_list;

	/* Submitted tile memory allocation start/size, tile state. */
	u32 qma, qms, qts;
};

struct v3d_tfu_job {
	struct drm_sched_job base;
	struct v3d_job base;

	struct drm_v3d_submit_tfu args;

	/* An optional fence userspace can pass in for the job to depend on. */
	struct dma_fence *in_fence;

	/* v3d fence to be signaled by IRQ handler when the job is complete. */
	struct dma_fence *irq_fence;

	struct v3d_dev *v3d;

	struct kref refcount;

	/* This is the array of BOs that were looked up at the start of exec. */
	struct drm_gem_object *bo[4];
};

/**
@@ -283,8 +285,7 @@ int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
		      struct drm_file *file_priv);
void v3d_exec_put(struct v3d_exec_info *exec);
void v3d_tfu_job_put(struct v3d_tfu_job *exec);
void v3d_job_put(struct v3d_job *job);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);

+186 −179
Original line number Diff line number Diff line
@@ -193,18 +193,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
	v3d_invalidate_slices(v3d, 0);
}

static void
v3d_attach_object_fences(struct drm_gem_object **bos, int bo_count,
			 struct dma_fence *fence)
{
	int i;

	for (i = 0; i < bo_count; i++) {
		/* XXX: Use shared fences for read-only objects. */
		reservation_object_add_excl_fence(bos[i]->resv, fence);
	}
}

/* Takes the reservation lock on all the BOs being referenced, so that
 * at queue submit time we can update the reservations.
 *
@@ -239,11 +227,11 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
}

/**
 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
 * referenced by the job.
 * @dev: DRM device
 * @file_priv: DRM file for this fd
 * @exec: V3D job being set up
 * @job: V3D job being set up
 *
 * The command validator needs to reference BOs by their index within
 * the submitted job's BO list.  This does the validation of the job's
@@ -253,18 +241,19 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
 * failure, because that will happen at v3d_exec_cleanup() time.
 */
static int
v3d_cl_lookup_bos(struct drm_device *dev,
v3d_lookup_bos(struct drm_device *dev,
	       struct drm_file *file_priv,
		  struct drm_v3d_submit_cl *args,
		  struct v3d_exec_info *exec)
	       struct v3d_job *job,
	       u64 bo_handles,
	       u32 bo_count)
{
	u32 *handles;
	int ret = 0;
	int i;

	exec->bo_count = args->bo_handle_count;
	job->bo_count = bo_count;

	if (!exec->bo_count) {
	if (!job->bo_count) {
		/* See comment on bo_index for why we have to check
		 * this.
		 */
@@ -272,15 +261,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
		return -EINVAL;
	}

	exec->bo = kvmalloc_array(exec->bo_count,
	job->bo = kvmalloc_array(job->bo_count,
				 sizeof(struct drm_gem_cma_object *),
				 GFP_KERNEL | __GFP_ZERO);
	if (!exec->bo) {
	if (!job->bo) {
		DRM_DEBUG("Failed to allocate validated BO pointers\n");
		return -ENOMEM;
	}

	handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
	if (!handles) {
		ret = -ENOMEM;
		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
@@ -288,15 +277,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
	}

	if (copy_from_user(handles,
			   (void __user *)(uintptr_t)args->bo_handles,
			   exec->bo_count * sizeof(u32))) {
			   (void __user *)(uintptr_t)bo_handles,
			   job->bo_count * sizeof(u32))) {
		ret = -EFAULT;
		DRM_DEBUG("Failed to copy in GEM handles\n");
		goto fail;
	}

	spin_lock(&file_priv->table_lock);
	for (i = 0; i < exec->bo_count; i++) {
	for (i = 0; i < job->bo_count; i++) {
		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
						     handles[i]);
		if (!bo) {
@@ -307,7 +296,7 @@ v3d_cl_lookup_bos(struct drm_device *dev,
			goto fail;
		}
		drm_gem_object_get(bo);
		exec->bo[i] = bo;
		job->bo[i] = bo;
	}
	spin_unlock(&file_priv->table_lock);

@@ -317,67 +306,44 @@ v3d_cl_lookup_bos(struct drm_device *dev,
}

static void
v3d_exec_cleanup(struct kref *ref)
v3d_job_free(struct kref *ref)
{
	struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
						  refcount);
	struct v3d_dev *v3d = exec->v3d;
	unsigned int i;
	struct v3d_bo *bo, *save;

	dma_fence_put(exec->bin.in_fence);
	dma_fence_put(exec->render.in_fence);

	dma_fence_put(exec->bin.irq_fence);
	dma_fence_put(exec->render.irq_fence);

	dma_fence_put(exec->bin_done_fence);
	dma_fence_put(exec->render_done_fence);

	for (i = 0; i < exec->bo_count; i++)
		drm_gem_object_put_unlocked(exec->bo[i]);
	kvfree(exec->bo);
	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
	int i;

	list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
		drm_gem_object_put_unlocked(&bo->base.base);
	for (i = 0; i < job->bo_count; i++) {
		if (job->bo[i])
			drm_gem_object_put_unlocked(job->bo[i]);
	}
	kvfree(job->bo);

	pm_runtime_mark_last_busy(v3d->dev);
	pm_runtime_put_autosuspend(v3d->dev);
	dma_fence_put(job->in_fence);
	dma_fence_put(job->irq_fence);
	dma_fence_put(job->done_fence);

	kfree(exec);
}
	pm_runtime_mark_last_busy(job->v3d->dev);
	pm_runtime_put_autosuspend(job->v3d->dev);

void v3d_exec_put(struct v3d_exec_info *exec)
{
	kref_put(&exec->refcount, v3d_exec_cleanup);
	kfree(job);
}

static void
v3d_tfu_job_cleanup(struct kref *ref)
v3d_render_job_free(struct kref *ref)
{
	struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
					       refcount);
	struct v3d_dev *v3d = job->v3d;
	unsigned int i;

	dma_fence_put(job->in_fence);
	dma_fence_put(job->irq_fence);
	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
						  base.refcount);
	struct v3d_bo *bo, *save;

	for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
		if (job->bo[i])
			drm_gem_object_put_unlocked(job->bo[i]);
	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
		drm_gem_object_put_unlocked(&bo->base.base);
	}

	pm_runtime_mark_last_busy(v3d->dev);
	pm_runtime_put_autosuspend(v3d->dev);

	kfree(job);
	v3d_job_free(ref);
}

void v3d_tfu_job_put(struct v3d_tfu_job *job)
void v3d_job_put(struct v3d_job *job)
{
	kref_put(&job->refcount, v3d_tfu_job_cleanup);
	kref_put(&job->refcount, job->free);
}

int
@@ -413,6 +379,77 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
	return ret;
}

static int
v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
	     struct v3d_job *job, void (*free)(struct kref *ref),
	     u32 in_sync)
{
	int ret;

	job->v3d = v3d;
	job->free = free;

	ret = pm_runtime_get_sync(v3d->dev);
	if (ret < 0)
		return ret;

	ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &job->in_fence);
	if (ret == -EINVAL) {
		pm_runtime_put_autosuspend(v3d->dev);
		return ret;
	}

	kref_init(&job->refcount);

	return 0;
}

static int
v3d_push_job(struct v3d_file_priv *v3d_priv,
	     struct v3d_job *job, enum v3d_queue queue)
{
	int ret;

	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
				 v3d_priv);
	if (ret)
		return ret;

	job->done_fence = dma_fence_get(&job->base.s_fence->finished);

	/* put by scheduler job completion */
	kref_get(&job->refcount);

	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);

	return 0;
}

static void
v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
					 struct v3d_job *job,
					 struct ww_acquire_ctx *acquire_ctx,
					 u32 out_sync)
{
	struct drm_syncobj *sync_out;
	int i;

	for (i = 0; i < job->bo_count; i++) {
		/* XXX: Use shared fences for read-only objects. */
		reservation_object_add_excl_fence(job->bo[i]->resv,
						  job->done_fence);
	}

	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);

	/* Update the return sync object for the job */
	sync_out = drm_syncobj_find(file_priv, out_sync);
	if (sync_out) {
		drm_syncobj_replace_fence(sync_out, job->done_fence);
		drm_syncobj_put(sync_out);
	}
}

/**
 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
 * @dev: DRM device
@@ -432,9 +469,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
	struct v3d_dev *v3d = to_v3d_dev(dev);
	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
	struct drm_v3d_submit_cl *args = data;
	struct v3d_exec_info *exec;
	struct v3d_bin_job *bin = NULL;
	struct v3d_render_job *render;
	struct ww_acquire_ctx acquire_ctx;
	struct drm_syncobj *sync_out;
	int ret = 0;

	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
@@ -444,100 +481,83 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
		return -EINVAL;
	}

	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
	if (!exec)
	render = kcalloc(1, sizeof(*render), GFP_KERNEL);
	if (!render)
		return -ENOMEM;

	ret = pm_runtime_get_sync(v3d->dev);
	if (ret < 0) {
		kfree(exec);
	render->start = args->rcl_start;
	render->end = args->rcl_end;
	INIT_LIST_HEAD(&render->unref_list);

	ret = v3d_job_init(v3d, file_priv, &render->base,
			   v3d_render_job_free, args->in_sync_rcl);
	if (ret) {
		kfree(render);
		return ret;
	}

	kref_init(&exec->refcount);
	if (args->bcl_start != args->bcl_end) {
		bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
		if (!bin)
			return -ENOMEM;

	ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
				     0, 0, &exec->bin.in_fence);
	if (ret == -EINVAL)
		goto fail;
		ret = v3d_job_init(v3d, file_priv, &bin->base,
				   v3d_job_free, args->in_sync_bcl);
		if (ret) {
			v3d_job_put(&render->base);
			return ret;
		}

	ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
				     0, 0, &exec->render.in_fence);
	if (ret == -EINVAL)
		goto fail;
		bin->start = args->bcl_start;
		bin->end = args->bcl_end;
		bin->qma = args->qma;
		bin->qms = args->qms;
		bin->qts = args->qts;
		bin->render = render;
	}

	exec->qma = args->qma;
	exec->qms = args->qms;
	exec->qts = args->qts;
	exec->bin.exec = exec;
	exec->bin.start = args->bcl_start;
	exec->bin.end = args->bcl_end;
	exec->render.exec = exec;
	exec->render.start = args->rcl_start;
	exec->render.end = args->rcl_end;
	exec->v3d = v3d;
	INIT_LIST_HEAD(&exec->unref_list);

	ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
	ret = v3d_lookup_bos(dev, file_priv, &render->base,
			     args->bo_handles, args->bo_handle_count);
	if (ret)
		goto fail;

	ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
	ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
				       &acquire_ctx);
	if (ret)
		goto fail;

	mutex_lock(&v3d->sched_lock);
	if (exec->bin.start != exec->bin.end) {
		ret = drm_sched_job_init(&exec->bin.base,
					 &v3d_priv->sched_entity[V3D_BIN],
					 v3d_priv);
	if (bin) {
		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
		if (ret)
			goto fail_unreserve;

		exec->bin_done_fence =
			dma_fence_get(&exec->bin.base.s_fence->finished);

		kref_get(&exec->refcount); /* put by scheduler job completion */
		drm_sched_entity_push_job(&exec->bin.base,
					  &v3d_priv->sched_entity[V3D_BIN]);
		render->bin_done_fence = dma_fence_get(bin->base.done_fence);
	}

	ret = drm_sched_job_init(&exec->render.base,
				 &v3d_priv->sched_entity[V3D_RENDER],
				 v3d_priv);
	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
	if (ret)
		goto fail_unreserve;

	exec->render_done_fence =
		dma_fence_get(&exec->render.base.s_fence->finished);

	kref_get(&exec->refcount); /* put by scheduler job completion */
	drm_sched_entity_push_job(&exec->render.base,
				  &v3d_priv->sched_entity[V3D_RENDER]);
	mutex_unlock(&v3d->sched_lock);

	v3d_attach_object_fences(exec->bo, exec->bo_count,
				 exec->render_done_fence);
	v3d_attach_fences_and_unlock_reservation(file_priv,
						 &render->base, &acquire_ctx,
						 args->out_sync);

	drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);

	/* Update the return sync object for the */
	sync_out = drm_syncobj_find(file_priv, args->out_sync);
	if (sync_out) {
		drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
		drm_syncobj_put(sync_out);
	}

	v3d_exec_put(exec);
	if (bin)
		v3d_job_put(&bin->base);
	v3d_job_put(&render->base);

	return 0;

fail_unreserve:
	mutex_unlock(&v3d->sched_lock);
	drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
	drm_gem_unlock_reservations(render->base.bo,
				    render->base.bo_count, &acquire_ctx);
fail:
	v3d_exec_put(exec);
	if (bin)
		v3d_job_put(&bin->base);
	v3d_job_put(&render->base);

	return ret;
}
@@ -560,10 +580,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
	struct drm_v3d_submit_tfu *args = data;
	struct v3d_tfu_job *job;
	struct ww_acquire_ctx acquire_ctx;
	struct drm_syncobj *sync_out;
	struct dma_fence *sched_done_fence;
	int ret = 0;
	int bo_count;

	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);

@@ -571,81 +588,71 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
	if (!job)
		return -ENOMEM;

	ret = pm_runtime_get_sync(v3d->dev);
	if (ret < 0) {
	ret = v3d_job_init(v3d, file_priv, &job->base,
			   v3d_job_free, args->in_sync);
	if (ret) {
		kfree(job);
		return ret;
	}

	kref_init(&job->refcount);

	ret = drm_syncobj_find_fence(file_priv, args->in_sync,
				     0, 0, &job->in_fence);
	if (ret == -EINVAL)
		goto fail;
	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
			       sizeof(*job->base.bo), GFP_KERNEL);
	if (!job->base.bo) {
		v3d_job_put(&job->base);
		return -ENOMEM;
	}

	job->args = *args;
	job->v3d = v3d;

	spin_lock(&file_priv->table_lock);
	for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
	for (job->base.bo_count = 0;
	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
	     job->base.bo_count++) {
		struct drm_gem_object *bo;

		if (!args->bo_handles[bo_count])
		if (!args->bo_handles[job->base.bo_count])
			break;

		bo = idr_find(&file_priv->object_idr,
			      args->bo_handles[bo_count]);
			      args->bo_handles[job->base.bo_count]);
		if (!bo) {
			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
				  bo_count, args->bo_handles[bo_count]);
				  job->base.bo_count,
				  args->bo_handles[job->base.bo_count]);
			ret = -ENOENT;
			spin_unlock(&file_priv->table_lock);
			goto fail;
		}
		drm_gem_object_get(bo);
		job->bo[bo_count] = bo;
		job->base.bo[job->base.bo_count] = bo;
	}
	spin_unlock(&file_priv->table_lock);

	ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
	ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
				       &acquire_ctx);
	if (ret)
		goto fail;

	mutex_lock(&v3d->sched_lock);
	ret = drm_sched_job_init(&job->base,
				 &v3d_priv->sched_entity[V3D_TFU],
				 v3d_priv);
	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
	if (ret)
		goto fail_unreserve;

	sched_done_fence = dma_fence_get(&job->base.s_fence->finished);

	kref_get(&job->refcount); /* put by scheduler job completion */
	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
	mutex_unlock(&v3d->sched_lock);

	v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
	v3d_attach_fences_and_unlock_reservation(file_priv,
						 &job->base, &acquire_ctx,
						 args->out_sync);

	drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);

	/* Update the return sync object */
	sync_out = drm_syncobj_find(file_priv, args->out_sync);
	if (sync_out) {
		drm_syncobj_replace_fence(sync_out, sched_done_fence);
		drm_syncobj_put(sync_out);
	}
	dma_fence_put(sched_done_fence);

	v3d_tfu_job_put(job);
	v3d_job_put(&job->base);

	return 0;

fail_unreserve:
	mutex_unlock(&v3d->sched_lock);
	drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
	drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
				    &acquire_ctx);
fail:
	v3d_tfu_job_put(job);
	v3d_job_put(&job->base);

	return ret;
}
@@ -703,7 +710,7 @@ v3d_gem_destroy(struct drm_device *dev)

	v3d_sched_fini(v3d);

	/* Waiting for exec to finish would need to be done before
	/* Waiting for jobs to finish would need to be done before
	 * unregistering V3D.
	 */
	WARN_ON(v3d->bin_job);
+4 −4
Original line number Diff line number Diff line
@@ -62,7 +62,7 @@ v3d_overflow_mem_work(struct work_struct *work)
	}

	drm_gem_object_get(obj);
	list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
	list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
	spin_unlock_irqrestore(&v3d->job_lock, irqflags);

	V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
@@ -96,7 +96,7 @@ v3d_irq(int irq, void *arg)

	if (intsts & V3D_INT_FLDONE) {
		struct v3d_fence *fence =
			to_v3d_fence(v3d->bin_job->bin.irq_fence);
			to_v3d_fence(v3d->bin_job->base.irq_fence);

		trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
		dma_fence_signal(&fence->base);
@@ -105,7 +105,7 @@ v3d_irq(int irq, void *arg)

	if (intsts & V3D_INT_FRDONE) {
		struct v3d_fence *fence =
			to_v3d_fence(v3d->render_job->render.irq_fence);
			to_v3d_fence(v3d->render_job->base.irq_fence);

		trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
		dma_fence_signal(&fence->base);
@@ -141,7 +141,7 @@ v3d_hub_irq(int irq, void *arg)

	if (intsts & V3D_HUB_INT_TFUC) {
		struct v3d_fence *fence =
			to_v3d_fence(v3d->tfu_job->irq_fence);
			to_v3d_fence(v3d->tfu_job->base.irq_fence);

		trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
		dma_fence_signal(&fence->base);
+151 −108

File changed.

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