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Commit 7b7c361b authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Treehugger Robot
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UPSTREAM: HID: playstation: support updated DualSense rumble mode.



Newer DualSense firmware supports a revised classic rumble mode,
which feels more similar to rumble as supported on previous PlayStation
controllers. It has been made the default on PlayStation and non-PlayStation
devices now (e.g. iOS and Windows). Default to this new mode when
supported.

Signed-off-by: default avatarRoderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: default avatarBenjamin Tissoires <benjamin.tissoires@redhat.com>
Link: https://lore.kernel.org/r/20221010212313.78275-4-roderick.colenbrander@sony.com



Bug: 260685629
(cherry picked from commit 9fecab247ed15e6145c126fc56ee1e89860741a7)
Change-Id: Icd330111a4d1b1e76a04cd11c623d0982ce3d66f
Signed-off-by: default avatarFarid Chahla <farid.chahla@sony.com>
parent ff79b92f
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+36 −1
Original line number Diff line number Diff line
@@ -108,6 +108,9 @@ struct ps_led_info {
#define DS_STATUS_CHARGING		GENMASK(7, 4)
#define DS_STATUS_CHARGING_SHIFT	4

/* Feature version from DualSense Firmware Info report. */
#define DS_FEATURE_VERSION(major, minor) ((major & 0xff) << 8 | (minor & 0xff))

/*
 * Status of a DualSense touch point contact.
 * Contact IDs, with highest bit set are 'inactive'
@@ -126,6 +129,7 @@ struct ps_led_info {
#define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3)
#define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4)
#define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1)
#define DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2 BIT(2)
#define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4)
#define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1)

@@ -143,6 +147,9 @@ struct dualsense {
	struct input_dev *sensors;
	struct input_dev *touchpad;

	/* Update version is used as a feature/capability version. */
	uint16_t update_version;

	/* Calibration data for accelerometer and gyroscope. */
	struct ps_calibration_data accel_calib_data[3];
	struct ps_calibration_data gyro_calib_data[3];
@@ -153,6 +160,7 @@ struct dualsense {
	uint32_t sensor_timestamp_us;

	/* Compatible rumble state */
	bool use_vibration_v2;
	bool update_rumble;
	uint8_t motor_left;
	uint8_t motor_right;
@@ -812,6 +820,15 @@ static int dualsense_get_firmware_info(struct dualsense *ds)
	ds->base.hw_version = get_unaligned_le32(&buf[24]);
	ds->base.fw_version = get_unaligned_le32(&buf[28]);

	/* Update version is some kind of feature version. It is distinct from
	 * the firmware version as there can be many different variations of a
	 * controller over time with the same physical shell, but with different
	 * PCBs and other internal changes. The update version (internal name) is
	 * used as a means to detect what features are available and change behavior.
	 * Note: the version is different between DualSense and DualSense Edge.
	 */
	ds->update_version = get_unaligned_le16(&buf[44]);

err_free:
	kfree(buf);
	return ret;
@@ -974,6 +991,9 @@ static void dualsense_output_worker(struct work_struct *work)
	if (ds->update_rumble) {
		/* Select classic rumble style haptics and enable it. */
		common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT;
		if (ds->use_vibration_v2)
			common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2;
		else
			common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION;
		common->motor_left = ds->motor_left;
		common->motor_right = ds->motor_right;
@@ -1348,6 +1368,21 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
		return ERR_PTR(ret);
	}

	/* Original DualSense firmware simulated classic controller rumble through
	 * its new haptics hardware. It felt different from classic rumble users
	 * were used to. Since then new firmwares were introduced to change behavior
	 * and make this new 'v2' behavior default on PlayStation and other platforms.
	 * The original DualSense requires a new enough firmware as bundled with PS5
	 * software released in 2021. DualSense edge supports it out of the box.
	 * Both devices also support the old mode, but it is not really used.
	 */
	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {
		/* Feature version 2.21 introduced new vibration method. */
		ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21);
	} else if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
		ds->use_vibration_v2 = true;
	}

	ret = ps_devices_list_add(ps_dev);
	if (ret)
		return ERR_PTR(ret);