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Commit 627d3e7a authored by Andreas Mohr's avatar Andreas Mohr Committed by Jaroslav Kysela
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ALSA: PCI168 snd-azt3328: some more fixups



- fix problem with codec register 0x6a being write-only
  by adding a software shadow register
  (caused annoying noise after module loading due to _toggling_
  between gameport and audio bits instead of configuring them properly)
- rename several "Wave" mixer controls to "PCM", since this is
  what Wine and several other apps are looking for (IOW, _requiring_)
  and this is what AC97 specs use as naming, too,
  thus I'd guess it's what these controls are
- cleanup, small optimizations

Signed-off-by: default avatarAndreas Mohr <andi@lisas.de>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
Signed-off-by: default avatarJaroslav Kysela <perex@perex.cz>
parent 981bcead
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+64 −45
Original line number Diff line number Diff line
@@ -289,6 +289,12 @@ struct snd_azf3328 {
	struct pci_dev *pci;
	int irq;

	/* register 0x6a is write-only, thus need to remember setting.
	 * If we need to add more registers here, then we might try to fold this
	 * into some transparent combined shadow register handling with
	 * CONFIG_PM register storage below, but that's slightly difficult. */
	u16 shadow_reg_codec_6AH;

#ifdef CONFIG_PM
	/* register value containers for power management
	 * Note: not always full I/O range preserved (just like Win driver!) */
@@ -324,21 +330,6 @@ snd_azf3328_io_reg_setb(unsigned reg, u8 mask, int do_set)
	return 0;
}

static int
snd_azf3328_io_reg_setw(unsigned reg, u16 mask, int do_set)
{
	u16 prev = inw(reg), new;

	new = (do_set) ? (prev|mask) : (prev & ~mask);
	/* we need to always write the new value no matter whether it differs
	 * or not, since some register bits don't indicate their setting */
	outw(new, reg);
	if (new != prev)
		return 1;

	return 0;
}

static inline void
snd_azf3328_codec_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
@@ -662,7 +653,7 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
		"pre 3D", "post 3D"
        };
	struct azf3328_mixer_reg reg;
	const char *p = NULL;
	const char * const *p = NULL;

	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
        uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED;
@@ -673,20 +664,20 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
	if (reg.reg == IDX_MIXER_ADVCTL2) {
		switch(reg.lchan_shift) {
		case 8: /* modem out sel */
			p = texts1[uinfo->value.enumerated.item];
			p = texts1;
			break;
		case 9: /* mono sel source */
			p = texts2[uinfo->value.enumerated.item];
			p = texts2;
			break;
		case 15: /* PCM Out Path */
			p = texts4[uinfo->value.enumerated.item];
			p = texts4;
			break;
		}
	} else
	if (reg.reg == IDX_MIXER_REC_SELECT)
		p = texts3[uinfo->value.enumerated.item];
		p = texts3;

	strcpy(uinfo->value.enumerated.name, p);
	strcpy(uinfo->value.enumerated.name, p[uinfo->value.enumerated.item]);
        return 0;
}

@@ -745,9 +736,11 @@ snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
static struct snd_kcontrol_new snd_azf3328_mixer_controls[] __devinitdata = {
	AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
	AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
	AZF3328_MIXER_SWITCH("Wave Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
	AZF3328_MIXER_VOL_STEREO("Wave Playback Volume", IDX_MIXER_WAVEOUT, 0x1f, 1),
	AZF3328_MIXER_SWITCH("Wave 3D Bypass Playback Switch", IDX_MIXER_ADVCTL2, 7, 1),
	AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
	AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
					IDX_MIXER_WAVEOUT, 0x1f, 1),
	AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
					IDX_MIXER_ADVCTL2, 7, 1),
	AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
	AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
	AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
@@ -874,7 +867,7 @@ snd_azf3328_hw_free(struct snd_pcm_substream *substream)
static void
snd_azf3328_codec_setfmt(struct snd_azf3328 *chip,
			       unsigned reg,
			       unsigned int bitrate,
			       enum azf_freq_t bitrate,
			       unsigned int format_width,
			       unsigned int channels
)
@@ -958,15 +951,29 @@ snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip,
	snd_azf3328_codec_setfmt(chip, reg, AZF_FREQ_4000, 8, 1);
}

static void
snd_azf3328_codec_reg_6AH_update(struct snd_azf3328 *chip,
					unsigned bitmask,
					int enable
)
{
	if (enable)
		chip->shadow_reg_codec_6AH &= ~bitmask;
	else
		chip->shadow_reg_codec_6AH |= bitmask;
	snd_azf3328_dbgplay("6AH_update mask 0x%04x enable %d: val 0x%04x\n",
			bitmask, enable, chip->shadow_reg_codec_6AH);
	snd_azf3328_codec_outw(chip, IDX_IO_6AH, chip->shadow_reg_codec_6AH);
}

static inline void
snd_azf3328_codec_enable(struct snd_azf3328 *chip, int enable)
{
	snd_azf3328_dbgplay("codec_enable %d\n", enable);
	/* no idea what exactly is being done here, but I strongly assume it's
	 * PM related */
	snd_azf3328_io_reg_setw(
		chip->codec_io+IDX_IO_6AH,
		IO_6A_PAUSE_PLAYBACK_BIT8,
		!enable
	snd_azf3328_codec_reg_6AH_update(
		chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
	);
}

@@ -1404,10 +1411,8 @@ snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, int enable)
static inline void
snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, int enable)
{
	snd_azf3328_io_reg_setw(
		chip->codec_io+IDX_IO_6AH,
		IO_6A_SOMETHING2_GAMEPORT,
		!enable
	snd_azf3328_codec_reg_6AH_update(
		chip, IO_6A_SOMETHING2_GAMEPORT, enable
	);
}

@@ -1525,8 +1530,6 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
{
	struct gameport *gp;

	int io_port = chip->game_io;

	chip->gameport = gp = gameport_allocate_port();
	if (!gp) {
		printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n");
@@ -1536,7 +1539,7 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
	gameport_set_name(gp, "AZF3328 Gameport");
	gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
	gameport_set_dev_parent(gp, &chip->pci->dev);
	gp->io = io_port;
	gp->io = chip->game_io;
	gameport_set_port_data(gp, chip);

	gp->open = snd_azf3328_gameport_open;
@@ -1577,6 +1580,15 @@ snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)

/******************************************************************/

static inline void
snd_azf3328_irq_log_unknown_type(u8 which)
{
	snd_azf3328_dbgplay(
	"azt3328: unknown IRQ type (%x) occurred, please report!\n",
		which
	);
}

static irqreturn_t
snd_azf3328_interrupt(int irq, void *dev_id)
{
@@ -1594,11 +1606,14 @@ snd_azf3328_interrupt(int irq, void *dev_id)
	))
		return IRQ_NONE; /* must be interrupt for another device */

	snd_azf3328_dbgplay("Interrupt %ld!\nIDX_IO_PLAY_FLAGS %04x, IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
	snd_azf3328_dbgplay(
		"irq_count %ld! IDX_IO_PLAY_FLAGS %04x, "
		"IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
			irq_count++ /* debug-only */,
			snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
			snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
		status);
			status
	);

	if (status & IRQ_TIMER) {
		/* snd_azf3328_dbgplay("timer %ld\n",
@@ -1631,9 +1646,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
				)
			);
		} else
			snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
			printk(KERN_WARNING "azt3328: irq handler problem!\n");
		if (which & IRQ_PLAY_SOMETHING)
			snd_azf3328_dbgplay("azt3328: unknown play IRQ type occurred, please report!\n");
			snd_azf3328_irq_log_unknown_type(which);
	}
	if (status & IRQ_RECORDING) {
                spin_lock(&chip->reg_lock);
@@ -1653,9 +1668,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
				)
			);
		} else
			snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
			printk(KERN_WARNING "azt3328: irq handler problem!\n");
		if (which & IRQ_REC_SOMETHING)
			snd_azf3328_dbgplay("azt3328: unknown rec IRQ type occurred, please report!\n");
			snd_azf3328_irq_log_unknown_type(which);
	}
	if (status & IRQ_GAMEPORT)
		snd_azf3328_gameport_interrupt(chip);
@@ -2311,6 +2326,10 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)

	for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg)
		chip->saved_regs_codec[reg] = inw(chip->codec_io + reg * 2);

	/* manually store the one currently relevant write-only reg, too */
	chip->saved_regs_codec[IDX_IO_6AH / 2] = chip->shadow_reg_codec_6AH;

	for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
		chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2);
	for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
+12 −4
Original line number Diff line number Diff line
#ifndef __SOUND_AZT3328_H
#define __SOUND_AZT3328_H

/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 */
/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
 * "WRITE_ONLY"  == register does not indicate actual bit values */

/*** main I/O area port indices ***/
/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
@@ -76,7 +77,7 @@
  #define SOUNDFORMAT_FLAG_2CHANNELS	0x0020

/* define frequency helpers, for maximum value safety */
enum {
enum azf_freq_t {
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
  AZF_FREQ(4000),
  AZF_FREQ(4800),
@@ -150,11 +151,18 @@ enum {
  #define IO_68_RANDOM_TOGGLE1	0x0100	/* toggles randomly */
  #define IO_68_RANDOM_TOGGLE2	0x0200	/* toggles randomly */
  /* umm, nope, behaviour of these bits changes depending on what we wrote
   * to 0x6b!! */
   * to 0x6b!!
   * And they change upon playback/stop, too:
   * Writing a value to 0x68 will display this exact value during playback,
   * too but when stopped it can fall back to a rather different
   * seemingly random value). Hmm, possibly this is a register which
   * has a remote shadow which needs proper device supply which only exists
   * in case playback is active? Or is this driver-induced?
   */

/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
 * actually inhibits PCM playback!!! maybe power management??: */
#define IDX_IO_6AH		0x6A
#define IDX_IO_6AH		0x6A /* WRITE_ONLY! */
  /* bit 5: enabling this will activate permanent counting of bytes 2/3
   * at gameport I/O (0xb402/3) (equal values each) and cause
   * gameport legacy I/O at 0x0200 to be _DISABLED_!