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Commit 3347fc9f authored by Lai Jiangshan's avatar Lai Jiangshan Committed by Tejun Heo
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workqueue: destroy worker directly in the idle timeout handler



Since destroy_worker() doesn't need to sleep nor require manager_mutex,
destroy_worker() can be directly called in the idle timeout
handler, it helps us remove POOL_MANAGE_WORKERS and
maybe_destroy_worker() and simplify the manage_workers()

After POOL_MANAGE_WORKERS is removed, worker_thread() doesn't
need to test whether it needs to manage after processed works.
So we can remove the test branch.

Signed-off-by: default avatarLai Jiangshan <laijs@cn.fujitsu.com>
parent 60f5a4bc
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+5 −62
Original line number Original line Diff line number Diff line
@@ -68,7 +68,6 @@ enum {
	 * manager_mutex to avoid changing binding state while
	 * manager_mutex to avoid changing binding state while
	 * create_worker() is in progress.
	 * create_worker() is in progress.
	 */
	 */
	POOL_MANAGE_WORKERS	= 1 << 0,	/* need to manage workers */
	POOL_DISASSOCIATED	= 1 << 2,	/* cpu can't serve workers */
	POOL_DISASSOCIATED	= 1 << 2,	/* cpu can't serve workers */
	POOL_FREEZING		= 1 << 3,	/* freeze in progress */
	POOL_FREEZING		= 1 << 3,	/* freeze in progress */


@@ -752,13 +751,6 @@ static bool need_to_create_worker(struct worker_pool *pool)
	return need_more_worker(pool) && !may_start_working(pool);
	return need_more_worker(pool) && !may_start_working(pool);
}
}


/* Do I need to be the manager? */
static bool need_to_manage_workers(struct worker_pool *pool)
{
	return need_to_create_worker(pool) ||
		(pool->flags & POOL_MANAGE_WORKERS);
}

/* Do we have too many workers and should some go away? */
/* Do we have too many workers and should some go away? */
static bool too_many_workers(struct worker_pool *pool)
static bool too_many_workers(struct worker_pool *pool)
{
{
@@ -1868,7 +1860,7 @@ static void idle_worker_timeout(unsigned long __pool)


	spin_lock_irq(&pool->lock);
	spin_lock_irq(&pool->lock);


	if (too_many_workers(pool)) {
	while (too_many_workers(pool)) {
		struct worker *worker;
		struct worker *worker;
		unsigned long expires;
		unsigned long expires;


@@ -1876,13 +1868,12 @@ static void idle_worker_timeout(unsigned long __pool)
		worker = list_entry(pool->idle_list.prev, struct worker, entry);
		worker = list_entry(pool->idle_list.prev, struct worker, entry);
		expires = worker->last_active + IDLE_WORKER_TIMEOUT;
		expires = worker->last_active + IDLE_WORKER_TIMEOUT;


		if (time_before(jiffies, expires))
		if (time_before(jiffies, expires)) {
			mod_timer(&pool->idle_timer, expires);
			mod_timer(&pool->idle_timer, expires);
		else {
			break;
			/* it's been idle for too long, wake up manager */
			pool->flags |= POOL_MANAGE_WORKERS;
			wake_up_worker(pool);
		}
		}

		destroy_worker(worker);
	}
	}


	spin_unlock_irq(&pool->lock);
	spin_unlock_irq(&pool->lock);
@@ -2000,44 +1991,6 @@ __acquires(&pool->lock)
	return true;
	return true;
}
}


/**
 * maybe_destroy_worker - destroy workers which have been idle for a while
 * @pool: pool to destroy workers for
 *
 * Destroy @pool workers which have been idle for longer than
 * IDLE_WORKER_TIMEOUT.
 *
 * LOCKING:
 * spin_lock_irq(pool->lock) which may be released and regrabbed
 * multiple times.  Called only from manager.
 *
 * Return:
 * %false if no action was taken and pool->lock stayed locked, %true
 * otherwise.
 */
static bool maybe_destroy_workers(struct worker_pool *pool)
{
	bool ret = false;

	while (too_many_workers(pool)) {
		struct worker *worker;
		unsigned long expires;

		worker = list_entry(pool->idle_list.prev, struct worker, entry);
		expires = worker->last_active + IDLE_WORKER_TIMEOUT;

		if (time_before(jiffies, expires)) {
			mod_timer(&pool->idle_timer, expires);
			break;
		}

		destroy_worker(worker);
		ret = true;
	}

	return ret;
}

/**
/**
 * manage_workers - manage worker pool
 * manage_workers - manage worker pool
 * @worker: self
 * @worker: self
@@ -2101,13 +2054,6 @@ static bool manage_workers(struct worker *worker)
		ret = true;
		ret = true;
	}
	}


	pool->flags &= ~POOL_MANAGE_WORKERS;

	/*
	 * Destroy and then create so that may_start_working() is true
	 * on return.
	 */
	ret |= maybe_destroy_workers(pool);
	ret |= maybe_create_worker(pool);
	ret |= maybe_create_worker(pool);


	mutex_unlock(&pool->manager_mutex);
	mutex_unlock(&pool->manager_mutex);
@@ -2349,9 +2295,6 @@ static int worker_thread(void *__worker)


	worker_set_flags(worker, WORKER_PREP, false);
	worker_set_flags(worker, WORKER_PREP, false);
sleep:
sleep:
	if (unlikely(need_to_manage_workers(pool)) && manage_workers(worker))
		goto recheck;

	/*
	/*
	 * pool->lock is held and there's no work to process and no need to
	 * pool->lock is held and there's no work to process and no need to
	 * manage, sleep.  Workers are woken up only while holding
	 * manage, sleep.  Workers are woken up only while holding