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Commit 3271a482 authored by Peter Oskolkov's avatar Peter Oskolkov Committed by David S. Miller
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selftests: net: fix/improve ip_defrag selftest



Commit ade44640 ("net: ipv4: do not handle duplicate fragments as
overlapping") changed IPv4 defragmentation so that duplicate fragments,
as well as _some_ fragments completely covered by previously delivered
fragments, do not lead to the whole frag queue being discarded. This
makes the existing ip_defrag selftest flaky.

This patch
* makes sure that negative IPv4 defrag tests generate truly overlapping
  fragments that trigger defrag queue drops;
* tests that duplicate IPv4 fragments do not trigger defrag queue drops;
* makes a couple of minor tweaks to the test aimed at increasing its code
  coverage and reduce flakiness.

Signed-off-by: default avatarPeter Oskolkov <posk@google.com>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent f87118d5
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+87 −9
Original line number Diff line number Diff line
@@ -203,6 +203,7 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
{
	struct ip *iphdr = (struct ip *)ip_frame;
	struct ip6_hdr *ip6hdr = (struct ip6_hdr *)ip_frame;
	const bool ipv4 = !ipv6;
	int res;
	int offset;
	int frag_len;
@@ -239,19 +240,53 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
		iphdr->ip_sum = 0;
	}

	/* Occasionally test in-order fragments. */
	if (!cfg_overlap && (rand() % 100 < 15)) {
		offset = 0;
		while (offset < (UDP_HLEN + payload_len)) {
			send_fragment(fd_raw, addr, alen, offset, ipv6);
			offset += max_frag_len;
		}
		return;
	}

	/* Occasionally test IPv4 "runs" (see net/ipv4/ip_fragment.c) */
	if (ipv4 && !cfg_overlap && (rand() % 100 < 20) &&
			(payload_len > 9 * max_frag_len)) {
		offset = 6 * max_frag_len;
		while (offset < (UDP_HLEN + payload_len)) {
			send_fragment(fd_raw, addr, alen, offset, ipv6);
			offset += max_frag_len;
		}
		offset = 3 * max_frag_len;
		while (offset < 6 * max_frag_len) {
			send_fragment(fd_raw, addr, alen, offset, ipv6);
			offset += max_frag_len;
		}
		offset = 0;
		while (offset < 3 * max_frag_len) {
			send_fragment(fd_raw, addr, alen, offset, ipv6);
			offset += max_frag_len;
		}
		return;
	}

	/* Odd fragments. */
	offset = max_frag_len;
	while (offset < (UDP_HLEN + payload_len)) {
		send_fragment(fd_raw, addr, alen, offset, ipv6);
		/* IPv4 ignores duplicates, so randomly send a duplicate. */
		if (ipv4 && (1 == rand() % 100))
			send_fragment(fd_raw, addr, alen, offset, ipv6);
		offset += 2 * max_frag_len;
	}

	if (cfg_overlap) {
		/* Send an extra random fragment. */
		offset = rand() % (UDP_HLEN + payload_len - 1);
		/* sendto() returns EINVAL if offset + frag_len is too small. */
		if (ipv6) {
			struct ip6_frag *fraghdr = (struct ip6_frag *)(ip_frame + IP6_HLEN);
			/* sendto() returns EINVAL if offset + frag_len is too small. */
			offset = rand() % (UDP_HLEN + payload_len - 1);
			frag_len = max_frag_len + rand() % 256;
			/* In IPv6 if !!(frag_len % 8), the fragment is dropped. */
			frag_len &= ~0x7;
@@ -259,13 +294,29 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
			ip6hdr->ip6_plen = htons(frag_len);
			frag_len += IP6_HLEN;
		} else {
			frag_len = IP4_HLEN + UDP_HLEN + rand() % 256;
			/* In IPv4, duplicates and some fragments completely inside
			 * previously sent fragments are dropped/ignored. So
			 * random offset and frag_len can result in a dropped
			 * fragment instead of a dropped queue/packet. So we
			 * hard-code offset and frag_len.
			 *
			 * See ade446403bfb ("net: ipv4: do not handle duplicate
			 * fragments as overlapping").
			 */
			if (max_frag_len * 4 < payload_len || max_frag_len < 16) {
				/* not enough payload to play with random offset and frag_len. */
				offset = 8;
				frag_len = IP4_HLEN + UDP_HLEN + max_frag_len;
			} else {
				offset = rand() % (payload_len / 2);
				frag_len = 2 * max_frag_len + 1 + rand() % 256;
			}
			iphdr->ip_off = htons(offset / 8 | IP4_MF);
			iphdr->ip_len = htons(frag_len);
		}
		res = sendto(fd_raw, ip_frame, frag_len, 0, addr, alen);
		if (res < 0)
			error(1, errno, "sendto overlap");
			error(1, errno, "sendto overlap: %d", frag_len);
		if (res != frag_len)
			error(1, 0, "sendto overlap: %d vs %d", (int)res, frag_len);
		frag_counter++;
@@ -275,6 +326,9 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
	offset = 0;
	while (offset < (UDP_HLEN + payload_len)) {
		send_fragment(fd_raw, addr, alen, offset, ipv6);
		/* IPv4 ignores duplicates, so randomly send a duplicate. */
		if (ipv4 && (1 == rand() % 100))
			send_fragment(fd_raw, addr, alen, offset, ipv6);
		offset += 2 * max_frag_len;
	}
}
@@ -282,7 +336,11 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
static void run_test(struct sockaddr *addr, socklen_t alen, bool ipv6)
{
	int fd_tx_raw, fd_rx_udp;
	struct timeval tv = { .tv_sec = 0, .tv_usec = 10 * 1000 };
	/* Frag queue timeout is set to one second in the calling script;
	 * socket timeout should be just a bit longer to avoid tests interfering
	 * with each other.
	 */
	struct timeval tv = { .tv_sec = 1, .tv_usec = 10 };
	int idx;
	int min_frag_len = ipv6 ? 1280 : 8;

@@ -308,12 +366,32 @@ static void run_test(struct sockaddr *addr, socklen_t alen, bool ipv6)
			payload_len += (rand() % 4096)) {
		if (cfg_verbose)
			printf("payload_len: %d\n", payload_len);

		if (cfg_overlap) {
			/* With overlaps, one send/receive pair below takes
			 * at least one second (== timeout) to run, so there
			 * is not enough test time to run a nested loop:
			 * the full overlap test takes 20-30 seconds.
			 */
			max_frag_len = min_frag_len +
				rand() % (1500 - FRAG_HLEN - min_frag_len);
			send_udp_frags(fd_tx_raw, addr, alen, ipv6);
			recv_validate_udp(fd_rx_udp);
		} else {
			/* Without overlaps, each packet reassembly (== one
			 * send/receive pair below) takes very little time to
			 * run, so we can easily afford more thourough testing
			 * with a nested loop: the full non-overlap test takes
			 * less than one second).
			 */
			max_frag_len = min_frag_len;
			do {
				send_udp_frags(fd_tx_raw, addr, alen, ipv6);
				recv_validate_udp(fd_rx_udp);
				max_frag_len += 8 * (rand() % 8);
		} while (max_frag_len < (1500 - FRAG_HLEN) && max_frag_len <= payload_len);
			} while (max_frag_len < (1500 - FRAG_HLEN) &&
				 max_frag_len <= payload_len);
		}
	}

	/* Cleanup. */
+8 −1
Original line number Diff line number Diff line
@@ -11,10 +11,17 @@ readonly NETNS="ns-$(mktemp -u XXXXXX)"
setup() {
	ip netns add "${NETNS}"
	ip -netns "${NETNS}" link set lo up

	ip netns exec "${NETNS}" sysctl -w net.ipv4.ipfrag_high_thresh=9000000 >/dev/null 2>&1
	ip netns exec "${NETNS}" sysctl -w net.ipv4.ipfrag_low_thresh=7000000 >/dev/null 2>&1
	ip netns exec "${NETNS}" sysctl -w net.ipv4.ipfrag_time=1 >/dev/null 2>&1

	ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_high_thresh=9000000 >/dev/null 2>&1
	ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_low_thresh=7000000 >/dev/null 2>&1
	ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_time=1 >/dev/null 2>&1

	# DST cache can get full with a lot of frags, with GC not keeping up with the test.
	ip netns exec "${NETNS}" sysctl -w net.ipv6.route.max_size=65536 >/dev/null 2>&1
}

cleanup() {
@@ -27,7 +34,6 @@ setup
echo "ipv4 defrag"
ip netns exec "${NETNS}" ./ip_defrag -4


echo "ipv4 defrag with overlaps"
ip netns exec "${NETNS}" ./ip_defrag -4o

@@ -37,3 +43,4 @@ ip netns exec "${NETNS}" ./ip_defrag -6
echo "ipv6 defrag with overlaps"
ip netns exec "${NETNS}" ./ip_defrag -6o

echo "all tests done"