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Commit 147b308e authored by Leon Romanovsky's avatar Leon Romanovsky Committed by Doug Ledford
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RDMA/nes: Avoid memory allocation during CQ destroy



The memory allocation call can fail and cause to early return
from nes_desotroy_cq() function. This situation will cause to
memory leak of struct nes_cq. Rewrite function to avoid memory
allocation.

Signed-off-by: default avatarLeon Romanovsky <leonro@mellanox.com>
Signed-off-by: default avatarDoug Ledford <dledford@redhat.com>
parent 7a154142
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+11 −17
Original line number Diff line number Diff line
@@ -1641,7 +1641,7 @@ static int nes_destroy_cq(struct ib_cq *ib_cq, struct ib_udata *udata)
	struct nes_vnic *nesvnic;
	struct nes_adapter *nesadapter;
	struct nes_hw_cqp_wqe *cqp_wqe;
	struct nes_cqp_request *cqp_request;
	struct nes_cqp_request cqp_request = {};
	unsigned long flags;
	u32 opcode = 0;
	int ret;
@@ -1654,13 +1654,10 @@ static int nes_destroy_cq(struct ib_cq *ib_cq, struct ib_udata *udata)
	nes_debug(NES_DBG_CQ, "Destroy CQ%u\n", nescq->hw_cq.cq_number);

	/* Send DestroyCQ request to CQP */
	cqp_request = nes_get_cqp_request(nesdev);
	if (cqp_request == NULL) {
		nes_debug(NES_DBG_CQ, "Failed to get a cqp_request.\n");
		return -ENOMEM;
	}
	cqp_request->waiting = 1;
	cqp_wqe = &cqp_request->cqp_wqe;
	INIT_LIST_HEAD(&cqp_request.list);
	init_waitqueue_head(&cqp_request.waitq);
	cqp_request.waiting = 1;
	cqp_wqe = &cqp_request.cqp_wqe;
	opcode = NES_CQP_DESTROY_CQ | (nescq->hw_cq.cq_size << 16);
	spin_lock_irqsave(&nesadapter->pbl_lock, flags);
	if (nescq->virtual_cq == 1) {
@@ -1687,30 +1684,28 @@ static int nes_destroy_cq(struct ib_cq *ib_cq, struct ib_udata *udata)
	if (!nescq->mcrqf)
		nes_free_resource(nesadapter, nesadapter->allocated_cqs, nescq->hw_cq.cq_number);

	atomic_set(&cqp_request->refcount, 2);
	nes_post_cqp_request(nesdev, cqp_request);
	nes_post_cqp_request(nesdev, &cqp_request);

	/* Wait for CQP */
	nes_debug(NES_DBG_CQ, "Waiting for destroy iWARP CQ%u to complete.\n",
			nescq->hw_cq.cq_number);
	ret = wait_event_timeout(cqp_request->waitq, (0 != cqp_request->request_done),
	ret = wait_event_timeout(cqp_request.waitq, cqp_request.request_done,
				 NES_EVENT_TIMEOUT);
	nes_debug(NES_DBG_CQ, "Destroy iWARP CQ%u completed, wait_event_timeout ret = %u,"
			" CQP Major:Minor codes = 0x%04X:0x%04X.\n",
			nescq->hw_cq.cq_number, ret, cqp_request->major_code,
			cqp_request->minor_code);
			nescq->hw_cq.cq_number, ret, cqp_request.major_code,
			cqp_request.minor_code);
	if (!ret) {
		nes_debug(NES_DBG_CQ, "iWARP CQ%u destroy timeout expired\n",
					nescq->hw_cq.cq_number);
		ret = -ETIME;
	} else if (cqp_request->major_code) {
	} else if (cqp_request.major_code) {
		nes_debug(NES_DBG_CQ, "iWARP CQ%u destroy failed\n",
					nescq->hw_cq.cq_number);
		ret = -EIO;
	} else {
		ret = 0;
	}
	nes_put_cqp_request(nesdev, cqp_request);

	if (nescq->cq_mem_size)
		pci_free_consistent(nesdev->pcidev, nescq->cq_mem_size,
@@ -1899,7 +1894,6 @@ static int nes_reg_mr(struct nes_device *nesdev, struct nes_pd *nespd,
	}
	barrier();

	atomic_set(&cqp_request->refcount, 2);
	nes_post_cqp_request(nesdev, cqp_request);

	/* Wait for CQP */