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Commit 0c69198d authored by David S. Miller's avatar David S. Miller
Browse files

infiniband: nes: Use skb_peek_next() and skb_queue_walk().



Instead of direct SKB list accesses.

Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent 59697730
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+3 −5
Original line number Diff line number Diff line
@@ -198,9 +198,9 @@ static struct sk_buff *nes_get_next_skb(struct nes_device *nesdev, struct nes_qp

	if (skb) {
		/* Continue processing fpdu */
		if (skb->next == (struct sk_buff *)&nesqp->pau_list)
		skb = skb_peek_next(skb, &nesqp->pau_list);
		if (!skb)
			goto out;
		skb = skb->next;
		processacks = false;
	} else {
		/* Starting a new one */
@@ -553,12 +553,10 @@ static void queue_fpdus(struct sk_buff *skb, struct nes_vnic *nesvnic, struct ne
	if (skb_queue_len(&nesqp->pau_list) == 0) {
		skb_queue_head(&nesqp->pau_list, skb);
	} else {
		tmpskb = nesqp->pau_list.next;
		while (tmpskb != (struct sk_buff *)&nesqp->pau_list) {
		skb_queue_walk(&nesqp->pau_list, tmpskb) {
			cb = (struct nes_rskb_cb *)&tmpskb->cb[0];
			if (before(seqnum, cb->seqnum))
				break;
			tmpskb = tmpskb->next;
		}
		skb_insert(tmpskb, skb, &nesqp->pau_list);
	}