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This patch implements blit support for bo moves using the 3D engine. It uses the same method as r6xx/r7xx: - store the base state in an IB - emit variable state and vertex buffers to do the blit This allows the hw to move bos using the 3D engine and allows full use of vram beyond the pci aperture size. Signed-off-by:Alex Deucher <alexdeucher@gmail.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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